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Bugfix/fix sonarcube findings #8

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merged 4 commits into from
Jan 5, 2025
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@kimkulling kimkulling commented Jan 5, 2025

  • Add missing doxygen docs
  • Add missing creation for empty textures

Summary by CodeRabbit

  • New Features

    • Added new Style struct to describe UI style
    • Added static create and destroy methods for Context
    • Introduced createRenderTexture method for the renderer
  • Refactoring

    • Removed enableExtensions method from Context
    • Converted several static methods to public in SDL2 renderer
    • Simplified function signatures by removing unused parameters
  • Improvements

    • Enhanced documentation for structs and enums
    • Added resource management methods for surfaces and textures

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coderabbitai bot commented Jan 5, 2025

Walkthrough

This pull request introduces several modifications across multiple files in the TinyUI library. The changes primarily involve function signature updates, method visibility adjustments, and resource management improvements. Key modifications include removing unused parameters in function signatures, changing static functions to public, adding new methods for context and texture management, and enhancing documentation through comments and struct additions.

Changes

File Change Summary
samples/main.cpp - Removed renderDialog function
- Updated quit function signature: removed unused id parameter
- Updated updateProgressbar function signature: removed unused id parameter
src/backends/sdl2_renderer.cpp - Converted multiple static functions to public
- Renamed queryDriver parameter from type to driverType
- Added createRenderTexture function
- Modified beginRender return type to ResultOk
src/backends/sdl2_renderer.h - Added clear() method to SurfaceImpl struct
- Added createRenderTexture static method to Renderer struct
src/tinyui.cpp - Removed enableExtensions method from Context class
src/tinyui.h - Added new Style struct
- Updated MouseState and LogSeverity enums
- Added create and destroy static methods to Context struct

Possibly Related PRs

  • Feature: Add progress bar #7: Involves updateProgressbar function modifications and changes to main.cpp, which align with the current PR's updates to function signatures.

Poem

🐰 In the realm of code, where rabbits hop and play,
Functions trimmed, complexity swept away!
Static turned public, signatures neat,
A library's dance, now more light on its feet!
Refactoring magic, with whiskers so bright! 🔧✨


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  • src/backends/sdl2_renderer.cpp (9 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
  • src/backends/sdl2_renderer.cpp

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Actionable comments posted: 0

🧹 Nitpick comments (4)
src/backends/sdl2_renderer.cpp (4)

34-34: Exposing getSDLColor externally is reasonable.

This function formerly marked as static is now accessible beyond this translation unit. If truly needed by other components, this is fine. Otherwise, consider a private or unnamed-namespace scope.


48-48: listAllRenderDivers: watch for typographical issues in naming.

The function name has a minor typo "Divers" instead of "Drivers". For clarity and consistency, consider renaming to listAllRenderDrivers if feasible.

- void listAllRenderDivers(const Context &ctx) {
+ void listAllRenderDrivers(const Context &ctx) {

76-76: Potential edge cases in string comparison.

Using strncmp(driverType, info.name, strlen(driverType)) can be problematic if info.name is shorter. Although unlikely, consider safer checks or matching minimal lengths of both strings.


379-386: createRenderTexture: watch for potential SDL_CreateTexture failures.

It’s correct to check if texture is nullptr before usage. Consider logging SDL_GetError() if SDL_CreateTexture fails, especially since returning ErrorCode might warrant further detail.

📜 Review details

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📥 Commits

Reviewing files that changed from the base of the PR and between 062e55e and 2a35cf5.

📒 Files selected for processing (5)
  • samples/main.cpp (2 hunks)
  • src/backends/sdl2_renderer.cpp (8 hunks)
  • src/backends/sdl2_renderer.h (2 hunks)
  • src/tinyui.cpp (0 hunks)
  • src/tinyui.h (2 hunks)
💤 Files with no reviewable changes (1)
  • src/tinyui.cpp
🔇 Additional comments (25)
src/backends/sdl2_renderer.h (2)

44-52: Destructor calling clear() is a good practice, but ensure error checks if ever needed.

Invoking clear() in the destructor ensures resources are released consistently. If further error logging or checks become necessary, consider capturing them in clear(). Currently, this implementation is succinct and appears correct.


82-82: Added createRenderTexture method improves modularity.

This clearly separates texture creation from other rendering logic. Confirm that errors from SDL_CreateTexture are thoroughly handled (e.g., logging or fallback strategies) in the implementation file.

samples/main.cpp (2)

33-33: Parameter removal is clean and aligned with SonarCube's suggestions.

The id parameter is removed since it's not used. Verify invocations of quit to ensure no callers still expect the old signature.


44-44: Simplified signature for updateProgressbar.

Similar to quit, this aligns well with static analysis warnings about unused parameters. No immediate issues spotted, but confirm any older event calls now pass the correct arguments.

src/backends/sdl2_renderer.cpp (7)

44-44: printDriverInfo method made public.

Useful if driver info is required by other modules. Confirm no security-sensitive info is being logged inadvertently.


58-58: showDriverInUse now publicly accessible.

This is consistent with the other rendering introspection methods. No specific changes needed—just ensure logs remain optional for release builds.


65-67: Parameter rename to driverType clarifies intent.

Good improvement for readability. Checking for nullptr here is good practice.


85-85: loadFont made non-static.

Ensures external calls can load the default font if needed. Validate that no duplication occurs if loadFont is called repeatedly.


92-92: getButtonState function is now accessible.

No immediate issues. The switch statement is straightforward.


113-113: getEventType function made public.

Aligns with the other newly exposed methods. Looks solid for mapping SDL events to local enumerations.


327-327: beginRender returning ResultOk is consistent.

Replacing direct 0 with ResultOk unifies return code usage.

src/tinyui.h (14)

211-213: Doxygen comments for Style are well-conceived.

Providing context clarifies usage.


215-221: New style fields appear consistent with extended theming features.

These attributes (clear color, text color, etc.) add robust customization.


224-224: /// @brief The mouse state doc clarifies enum usage.

Enhances readability in Doxygen.


226-230: Expanding MouseState enumeration is straightforward.

No functional issues spotted.


233-233: /// @brief The log severity. doc addition is helpful.

Provides immediate clarity for these severity levels.


235-242: Clear enumeration for LogSeverity levels.

Aligns well with logging frameworks; no issues spotted.


302-309: Explicit documentation of each SDLContext member is beneficial.

Ensures new contributors quickly grasp each field’s purpose.


311-311: Constructor comment is succinct.

States default initialization for SDL members, which is good practice.


317-317: UpdateCallbackList is clearly expressed.

A std::list of callbacks provides flexibility in adding or removing hooks.


320-320: Context struct documentation.

Reinforces that this is the core structure for Tiny UI.


322-334: Additional members (mRequestShutdown, mWindowsTitle, etc.) well documented.

Sufficiently explains usage, aligning with overall Doxygen improvement.


335-338: Static create function for constructing contexts.

A very convenient factory pattern. Ensure overall usage is consistent with TinyUi::createContext().


340-342: Static destroy function clarifies owner lifecycle.

Encourages explicit cleanup.


346-346: Private constructor doc clarifies usage constraints.

Prevents undesired direct instantiation outside the factory method.

@kimkulling kimkulling merged commit 3757e76 into main Jan 5, 2025
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@kimkulling kimkulling deleted the bugfix/fix_sonarcube_findings branch January 5, 2025 20:19
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