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Bugfix/fix sonarcube findings #8
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WalkthroughThis pull request introduces several modifications across multiple files in the TinyUI library. The changes primarily involve function signature updates, method visibility adjustments, and resource management improvements. Key modifications include removing unused parameters in function signatures, changing static functions to public, adding new methods for context and texture management, and enhancing documentation through comments and struct additions. Changes
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🚧 Files skipped from review as they are similar to previous changes (1)
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Actionable comments posted: 0
🧹 Nitpick comments (4)
src/backends/sdl2_renderer.cpp (4)
34-34
: ExposinggetSDLColor
externally is reasonable.This function formerly marked as
static
is now accessible beyond this translation unit. If truly needed by other components, this is fine. Otherwise, consider a private or unnamed-namespace scope.
48-48
:listAllRenderDivers
: watch for typographical issues in naming.The function name has a minor typo "Divers" instead of "Drivers". For clarity and consistency, consider renaming to
listAllRenderDrivers
if feasible.- void listAllRenderDivers(const Context &ctx) { + void listAllRenderDrivers(const Context &ctx) {
76-76
: Potential edge cases in string comparison.Using
strncmp(driverType, info.name, strlen(driverType))
can be problematic ifinfo.name
is shorter. Although unlikely, consider safer checks or matching minimal lengths of both strings.
379-386
:createRenderTexture
: watch for potentialSDL_CreateTexture
failures.It’s correct to check if
texture
isnullptr
before usage. Consider loggingSDL_GetError()
ifSDL_CreateTexture
fails, especially since returningErrorCode
might warrant further detail.
📜 Review details
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📒 Files selected for processing (5)
samples/main.cpp
(2 hunks)src/backends/sdl2_renderer.cpp
(8 hunks)src/backends/sdl2_renderer.h
(2 hunks)src/tinyui.cpp
(0 hunks)src/tinyui.h
(2 hunks)
💤 Files with no reviewable changes (1)
- src/tinyui.cpp
🔇 Additional comments (25)
src/backends/sdl2_renderer.h (2)
44-52
: Destructor callingclear()
is a good practice, but ensure error checks if ever needed.Invoking
clear()
in the destructor ensures resources are released consistently. If further error logging or checks become necessary, consider capturing them inclear()
. Currently, this implementation is succinct and appears correct.
82-82
: AddedcreateRenderTexture
method improves modularity.This clearly separates texture creation from other rendering logic. Confirm that errors from
SDL_CreateTexture
are thoroughly handled (e.g., logging or fallback strategies) in the implementation file.samples/main.cpp (2)
33-33
: Parameter removal is clean and aligned with SonarCube's suggestions.The
id
parameter is removed since it's not used. Verify invocations ofquit
to ensure no callers still expect the old signature.
44-44
: Simplified signature forupdateProgressbar
.Similar to
quit
, this aligns well with static analysis warnings about unused parameters. No immediate issues spotted, but confirm any older event calls now pass the correct arguments.src/backends/sdl2_renderer.cpp (7)
44-44
:printDriverInfo
method made public.Useful if driver info is required by other modules. Confirm no security-sensitive info is being logged inadvertently.
58-58
:showDriverInUse
now publicly accessible.This is consistent with the other rendering introspection methods. No specific changes needed—just ensure logs remain optional for release builds.
65-67
: Parameter rename todriverType
clarifies intent.Good improvement for readability. Checking for
nullptr
here is good practice.
85-85
:loadFont
made non-static.Ensures external calls can load the default font if needed. Validate that no duplication occurs if
loadFont
is called repeatedly.
92-92
:getButtonState
function is now accessible.No immediate issues. The switch statement is straightforward.
113-113
:getEventType
function made public.Aligns with the other newly exposed methods. Looks solid for mapping SDL events to local enumerations.
327-327
:beginRender
returningResultOk
is consistent.Replacing direct
0
withResultOk
unifies return code usage.src/tinyui.h (14)
211-213
: Doxygen comments forStyle
are well-conceived.Providing context clarifies usage.
215-221
: New style fields appear consistent with extended theming features.These attributes (clear color, text color, etc.) add robust customization.
224-224
:/// @brief The mouse state
doc clarifies enum usage.Enhances readability in Doxygen.
226-230
: ExpandingMouseState
enumeration is straightforward.No functional issues spotted.
233-233
:/// @brief The log severity.
doc addition is helpful.Provides immediate clarity for these severity levels.
235-242
: Clear enumeration forLogSeverity
levels.Aligns well with logging frameworks; no issues spotted.
302-309
: Explicit documentation of each SDLContext member is beneficial.Ensures new contributors quickly grasp each field’s purpose.
311-311
: Constructor comment is succinct.States default initialization for SDL members, which is good practice.
317-317
:UpdateCallbackList
is clearly expressed.A
std::list
of callbacks provides flexibility in adding or removing hooks.
320-320
: Context struct documentation.Reinforces that this is the core structure for Tiny UI.
322-334
: Additional members (mRequestShutdown
,mWindowsTitle
, etc.) well documented.Sufficiently explains usage, aligning with overall Doxygen improvement.
335-338
: Staticcreate
function for constructing contexts.A very convenient factory pattern. Ensure overall usage is consistent with
TinyUi::createContext()
.
340-342
: Staticdestroy
function clarifies owner lifecycle.Encourages explicit cleanup.
346-346
: Private constructor doc clarifies usage constraints.Prevents undesired direct instantiation outside the factory method.
Quality Gate passedIssues Measures |
Summary by CodeRabbit
New Features
Style
struct to describe UI stylecreate
anddestroy
methods forContext
createRenderTexture
method for the rendererRefactoring
enableExtensions
method fromContext
Improvements