This is just another open-source render engine / game engine made by Kim Kulling. This is a playground project for me to work on my side projects. Don't expect too much, I will not invest too much time into it. But If you are interested in playing around with 3D stuff feel free to discuss these things on Reggit or in the Discussion Forum.
- CMake base build environment
- Multithreaded Renderer (Based on Active Object-Approach)
- 3D-Rendering
- 2D-Rendering
- Multipass Rendering
- Instancing
- Supported APIs
- OpenGL-API
- Platform support for Windows, Linux, and more.
- Component-based entity system
- Transformation components
- Render components
- Animation Rendering (experimental)
- More than 40 3D-formats supported thanks to Assimp
- Virtual file systems
- Sample showcases
- How to start
- Model rendering
- Instancing (experimental)
- 2D-Rendering (experimental)
- Please check OSRE-Docs.
We have a discord server at Discord
- Take a look into our OSRE-Forum
- Please check our Reddit-Community
- Windows:
- Visual Studio 2019
- Visual Studio 2022
- Linux:
- GCC
- Clang
Check the Samples page.
The engine provdes an 3D-Editor called OSRE-Ed. It is still experimental: