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Collapse main menu options in a hamburger menu #489
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Original file line number | Diff line number | Diff line change | ||||||
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@@ -15,6 +15,8 @@ import { getKeyboardLayout } from '@lumino/keyboard'; | |||||||
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import { Message, MessageLoop } from '@lumino/messaging'; | ||||||||
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import { CommandRegistry } from '@lumino/commands'; | ||||||||
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import { | ||||||||
ElementARIAAttrs, | ||||||||
ElementDataset, | ||||||||
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@@ -183,8 +185,8 @@ export class MenuBar extends Widget { | |||||||
* #### Notes | ||||||||
* If the menu is already added to the menu bar, it will be moved. | ||||||||
*/ | ||||||||
addMenu(menu: Menu): void { | ||||||||
this.insertMenu(this._menus.length, menu); | ||||||||
addMenu(menu: Menu, update: boolean = true): void { | ||||||||
this.insertMenu(this._menus.length, menu, update); | ||||||||
} | ||||||||
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/** | ||||||||
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@@ -199,7 +201,7 @@ export class MenuBar extends Widget { | |||||||
* | ||||||||
* If the menu is already added to the menu bar, it will be moved. | ||||||||
*/ | ||||||||
insertMenu(index: number, menu: Menu): void { | ||||||||
insertMenu(index: number, menu: Menu, update: boolean = true): void { | ||||||||
// Close the child menu before making changes. | ||||||||
this._closeChildMenu(); | ||||||||
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@@ -223,7 +225,9 @@ export class MenuBar extends Widget { | |||||||
menu.title.changed.connect(this._onTitleChanged, this); | ||||||||
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// Schedule an update of the items. | ||||||||
this.update(); | ||||||||
if (update) { | ||||||||
this.update(); | ||||||||
} | ||||||||
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// There is nothing more to do. | ||||||||
return; | ||||||||
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@@ -245,7 +249,9 @@ export class MenuBar extends Widget { | |||||||
ArrayExt.move(this._menus, i, j); | ||||||||
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// Schedule an update of the items. | ||||||||
this.update(); | ||||||||
if (update) { | ||||||||
this.update(); | ||||||||
} | ||||||||
} | ||||||||
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/** | ||||||||
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@@ -256,8 +262,8 @@ export class MenuBar extends Widget { | |||||||
* #### Notes | ||||||||
* This is a no-op if the menu is not in the menu bar. | ||||||||
*/ | ||||||||
removeMenu(menu: Menu): void { | ||||||||
this.removeMenuAt(this._menus.indexOf(menu)); | ||||||||
removeMenu(menu: Menu, update: boolean = true): void { | ||||||||
this.removeMenuAt(this._menus.indexOf(menu), update); | ||||||||
} | ||||||||
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/** | ||||||||
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@@ -268,7 +274,7 @@ export class MenuBar extends Widget { | |||||||
* #### Notes | ||||||||
* This is a no-op if the index is out of range. | ||||||||
*/ | ||||||||
removeMenuAt(index: number): void { | ||||||||
removeMenuAt(index: number, update: boolean = true): void { | ||||||||
// Close the child menu before making changes. | ||||||||
this._closeChildMenu(); | ||||||||
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@@ -289,7 +295,9 @@ export class MenuBar extends Widget { | |||||||
menu.removeClass('lm-MenuBar-menu'); | ||||||||
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// Schedule an update of the items. | ||||||||
this.update(); | ||||||||
if (update) { | ||||||||
this.update(); | ||||||||
} | ||||||||
} | ||||||||
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/** | ||||||||
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@@ -382,15 +390,61 @@ export class MenuBar extends Widget { | |||||||
} | ||||||||
} | ||||||||
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/** | ||||||||
* A message handler invoked on a `'resize'` message. | ||||||||
*/ | ||||||||
protected onResize(msg: Widget.ResizeMessage): void { | ||||||||
this.update(); | ||||||||
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} | ||||||||
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protected updateOverflowIndex(): void { | ||||||||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Do we need to expose this method, or could it be private? If it should be protected to allow overriding, maybe it could return a new (private) interface, like: interface IMenuOverflowState {
itemSizes: number[];
index: number
} then you can have a single private variable set as: this._overflowState = this.calculateOverflowState(); and use it with unpacking: if (!this._overflowState) {
return; // or otherwise skip
}
const { index: overflowIndex, itemSizes: menuItemSizes } = this._overflowState; Then it would be also easier to unit-test it too. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I tried to create the interface, but soon enough I found myself wondering that I needed to update the overflow index value in multiple spots, so I'm not sure if we need the interface. For now I just converted the function to private. |
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// Get elements visible in the main menu bar | ||||||||
let itemMenus = this.node.getElementsByClassName('lm-MenuBar-item'); | ||||||||
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let screenSize = this.node.offsetWidth; | ||||||||
let totalMenuSize = 0; | ||||||||
let index = -1; | ||||||||
let n = itemMenus.length; | ||||||||
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if (this._menuItemSizes.length == 0) { | ||||||||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. To reduce the number of lines in this resize handler, maybe you want to replace There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I can move this block of code to another function but I would need to send almost all the variables defined in the function as a parameter, so I don't know what's best... There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. It might just be me, but would it be better if the entire function were moved into a separate method? Like so:
I'm not sure that's the best name for the method, but there are a few reasons why I think having such a method would be a good idea:
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// Check if it is the first resize and get info about menu items sizes | ||||||||
for (let i = 0; i < n; i++) { | ||||||||
let item = itemMenus[i] as HTMLLIElement; | ||||||||
// Add sizes to array | ||||||||
totalMenuSize += item.offsetWidth; | ||||||||
this._menuItemSizes.push(item.offsetWidth); | ||||||||
if (totalMenuSize > screenSize && index === -1) { | ||||||||
index = i; | ||||||||
} | ||||||||
} | ||||||||
} else { | ||||||||
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// Calculate current menu size | ||||||||
for (let i = 0; i < this._menuItemSizes.length; i++) { | ||||||||
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totalMenuSize += this._menuItemSizes[i]; | ||||||||
if (totalMenuSize > screenSize) { | ||||||||
index = i; | ||||||||
break; | ||||||||
} | ||||||||
} | ||||||||
} | ||||||||
this._overflowIndex = index; | ||||||||
} | ||||||||
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/** | ||||||||
* A message handler invoked on an `'update-request'` message. | ||||||||
*/ | ||||||||
protected onUpdateRequest(msg: Message): void { | ||||||||
let menus = this._menus; | ||||||||
let renderer = this.renderer; | ||||||||
let activeIndex = this._activeIndex; | ||||||||
let content = new Array<VirtualElement>(menus.length); | ||||||||
for (let i = 0, n = menus.length; i < n; ++i) { | ||||||||
let length = this._overflowIndex > -1 ? this._overflowIndex : menus.length; | ||||||||
let content = new Array<VirtualElement>(length); | ||||||||
let totalMenuSize = 0; | ||||||||
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// Check that the overflow menu doesn't count | ||||||||
length = this._overflowMenu !== null ? length - 1 : length; | ||||||||
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// Render visible menus | ||||||||
for (let i = 0; i < length; ++i) { | ||||||||
let title = menus[i].title; | ||||||||
let active = i === activeIndex; | ||||||||
if (active && menus[i].items.length == 0) { | ||||||||
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@@ -403,8 +457,72 @@ export class MenuBar extends Widget { | |||||||
this.activeIndex = i; | ||||||||
} | ||||||||
}); | ||||||||
// Calculate size of current menu | ||||||||
totalMenuSize += this._menuItemSizes[i]; | ||||||||
} | ||||||||
// Render overflow menu if needed | ||||||||
if (this._overflowIndex > -1) { | ||||||||
// Create overflow menu | ||||||||
if (this._overflowMenu === null) { | ||||||||
this._overflowMenu = new Menu({ commands: new CommandRegistry() }); | ||||||||
this._overflowMenu.title.label = '...'; | ||||||||
this._overflowMenu.title.mnemonic = 0; | ||||||||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Maybe worth adding a new optional method in There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I see that 4e8c625 added I meant to suggest that we should wrap rendering of the overflow menu so that the
Suggested change
This is very minor, I don't think we have to do this. To limit the surface of API changes I would also suggest reverting There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I think @krassowski's suggestion to remove |
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this.addMenu(this._overflowMenu, false); | ||||||||
} | ||||||||
// Move menus to overflow menu | ||||||||
for (let i = menus.length - 2; i >= length; i--) { | ||||||||
let submenu = this.menus[i]; | ||||||||
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submenu.title.mnemonic = 0; | ||||||||
this._overflowMenu.insertItem(0, { | ||||||||
type: 'submenu', | ||||||||
submenu: submenu | ||||||||
}); | ||||||||
this.removeMenu(submenu, false); | ||||||||
} | ||||||||
let title = this._overflowMenu.title; | ||||||||
let active = length === activeIndex; | ||||||||
if (active && menus[length].items.length == 0) { | ||||||||
active = false; | ||||||||
} | ||||||||
content[length] = renderer.renderItem({ | ||||||||
title, | ||||||||
active, | ||||||||
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onfocus: () => { | ||||||||
this.activeIndex = length; | ||||||||
} | ||||||||
}); | ||||||||
} else if (this._overflowMenu !== null) { | ||||||||
// Remove submenus from overflow menu | ||||||||
let overflowMenuItems = this._overflowMenu.items; | ||||||||
let screenSize = this.node.offsetWidth; | ||||||||
let n = this._overflowMenu.items.length; | ||||||||
for (let i = 0; i < n; ++i) { | ||||||||
let index = menus.length - 1 - i; | ||||||||
if (screenSize - totalMenuSize > this._menuItemSizes[index]) { | ||||||||
let menu = overflowMenuItems[0].submenu as Menu; | ||||||||
this._overflowMenu.removeItemAt(0); | ||||||||
this.insertMenu(length, menu, false); | ||||||||
let title = menu.title; | ||||||||
let active = false; | ||||||||
content[length] = renderer.renderItem({ | ||||||||
title, | ||||||||
active, | ||||||||
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onfocus: () => { | ||||||||
this.activeIndex = length; | ||||||||
} | ||||||||
}); | ||||||||
length++; | ||||||||
} | ||||||||
} | ||||||||
if (this._overflowMenu.items.length === 0) { | ||||||||
this.removeMenu(this._overflowMenu, false); | ||||||||
content.pop(); | ||||||||
this._overflowMenu = null; | ||||||||
this._overflowIndex = -1; | ||||||||
} | ||||||||
} | ||||||||
VirtualDOM.render(content, this.contentNode); | ||||||||
this.updateOverflowIndex(); | ||||||||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. It looks like this one will lead to the state being always delayed by one tick. It is not bad in itself if this is a conscious decision made as a performance-UX tradeoff. Could we document this? One thing to consider is whether we should wrap it in an extra There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. How do I wrap it in a There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. It would be something like: requestAnimationFrame(() => this._updateOverflowIndex()); I have not tested if this helps. You would need to record a profile in developer tools when you resize the page to trigger collapsing before and after applying the change and compare. If you have the profiles it should be obvious from the time spend on forced style recalculation/layout whether it is worth waiting for the next frame or not. |
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} | ||||||||
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/** | ||||||||
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@@ -730,6 +848,9 @@ export class MenuBar extends Widget { | |||||||
private _forceItemsPosition: Menu.IOpenOptions; | ||||||||
private _menus: Menu[] = []; | ||||||||
private _childMenu: Menu | null = null; | ||||||||
private _overflowMenu: Menu | null = null; | ||||||||
private _menuItemSizes: number[] = []; | ||||||||
private _overflowIndex: number = -1; | ||||||||
} | ||||||||
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/** | ||||||||
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Hi @krassowski, I remembered that we added this optional argument here in Lumino just in case other applications didn't want to have the collapse behavior. I can check if this argument is set to True in Jupyter, and that should be the solution of not seeing this feature active