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Move custom editor to bevy_editor_plz #113

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janhohenheim opened this issue Feb 8, 2023 · 0 comments · Fixed by #176
Closed

Move custom editor to bevy_editor_plz #113

janhohenheim opened this issue Feb 8, 2023 · 0 comments · Fixed by #176
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dev tooling Involves tools with which the game is produced

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@janhohenheim
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janhohenheim commented Feb 8, 2023

After some initial trying out stuff: I think the way to go is to make SceneEditorState the EditorWindow::State and let the editor insert a new resource like CumtomEditorOutput, which contains the options the user just clicked on. Other systems can then properly dispatch the events, etc. We cannot do this directly in the editor, as doing so would require multiple mutable access on World.

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dev tooling Involves tools with which the game is produced
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