You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
After some initial trying out stuff: I think the way to go is to make SceneEditorState the EditorWindow::State and let the editor insert a new resource like CumtomEditorOutput, which contains the options the user just clicked on. Other systems can then properly dispatch the events, etc. We cannot do this directly in the editor, as doing so would require multiple mutable access on World.
The text was updated successfully, but these errors were encountered:
After some initial trying out stuff: I think the way to go is to make
SceneEditorState
theEditorWindow::State
and let the editor insert a new resource likeCumtomEditorOutput
, which contains the options the user just clicked on. Other systems can then properly dispatch the events, etc. We cannot do this directly in the editor, as doing so would require multiple mutable access onWorld
.The text was updated successfully, but these errors were encountered: