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Add Wasm support #11

Closed
6 tasks done
janhohenheim opened this issue Jan 2, 2023 · 2 comments · Fixed by #180
Closed
6 tasks done

Add Wasm support #11

janhohenheim opened this issue Jan 2, 2023 · 2 comments · Fixed by #180
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help wanted Extra attention is needed technical feature New way for the player to interact with the game's underlying systems in some way

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@janhohenheim
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janhohenheim commented Jan 2, 2023

@janhohenheim janhohenheim added bug Something isn't working technical feature New way for the player to interact with the game's underlying systems in some way labels Jan 2, 2023
janhohenheim added a commit that referenced this issue Jan 16, 2023
@janhohenheim janhohenheim removed the bug Something isn't working label Feb 4, 2023
@janhohenheim janhohenheim changed the title WASM is broken Add WASM support Feb 4, 2023
@janhohenheim janhohenheim added the blocked Blocked by external work label Feb 9, 2023
@janhohenheim
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Update: it seems I had to remove 32 bit precision HDRis by converting them to regular 16 bit precision textures.
See bevyengine/bevy#7592

@janhohenheim
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janhohenheim commented Feb 10, 2023

Per https://gpuweb.github.io/gpuweb/#texture-format-caps, 32-bit does not support filtering at all. I could use 32 bit on native and 16 bit on wasm, but meeeeh.

@janhohenheim janhohenheim removed the blocked Blocked by external work label Feb 11, 2023
janhohenheim added a commit that referenced this issue Feb 11, 2023
@janhohenheim janhohenheim added the help wanted Extra attention is needed label Feb 15, 2023
@janhohenheim janhohenheim changed the title Add WASM support Add Wasm support Feb 18, 2023
This was referenced Feb 18, 2023
janhohenheim added a commit that referenced this issue Feb 4, 2024
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Labels
help wanted Extra attention is needed technical feature New way for the player to interact with the game's underlying systems in some way
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