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Update links (#742)
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paulgb authored Jun 10, 2024
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2 changes: 1 addition & 1 deletion README.md
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Plane is a distributed system for **running stateful WebSocket backends at scale**. Plane is heavily inspired by [Figma’s mulitplayer infrastructure](https://www.figma.com/blog/rust-in-production-at-figma/), which dynamically spawns a process for each active document.

Use cases include:
- Scaling up [authoritative multiplayer backends](https://driftingin.space/posts/you-might-not-need-a-crdt).
- Scaling up [authoritative multiplayer backends](https://jamsocket.com/blog/you-might-not-need-a-crdt).
- Running isolated code environments (like REPLs, code notebooks, and LLM agent sandboxes).
- Data-intensive applications that need a dedicated high-RAM process for each active user session.

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2 changes: 1 addition & 1 deletion docs/pages/concepts/session-backends.mdx
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Expand Up @@ -25,4 +25,4 @@ Although the term *session backend* is relatively new, the concept is not. [Figm
about their multiplayer approach which could be described as a session backend, as could the architecture
of the [Jupyter](https://jupyter.org/) scientific computing environment and [VS Code for the web](https://code.visualstudio.com/docs/editor/vscode-web).

Read more about [session backends](https://driftingin.space/posts/session-lived-application-backends).
Read more about [session backends](https://jamsocket.com/blog/session-backends).
2 changes: 1 addition & 1 deletion docs/pages/developing/contributing.mdx
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# Contributing to Plane

Plane is [developed on GitHub](https://github.com/jamsocket/plane), primarily by the
[Drifting in Space](https://driftingin.space/) team.
[Jamsocket](https://jamsocket.com/) team.

We accept code contributions, as long as they are aligned with our roadmap and vision for Plane.

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2 changes: 1 addition & 1 deletion docs/pages/index.mdx
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Plane is a distributed system for **running stateful WebSocket backends at scale**. Plane is heavily inspired by [Figma’s multiplayer infrastructure](https://www.figma.com/blog/rust-in-production-at-figma/), which dynamically spawns a process for each active document.

Use cases include:
- Scaling up [authoritative multiplayer backends](https://driftingin.space/posts/you-might-not-need-a-crdt).
- Scaling up [authoritative multiplayer backends](https://jamsocket.com/blog/you-might-not-need-a-crdt).
- Running isolated code environments (like REPLs, code notebooks, and LLM agent sandboxes).
- Data-intensive applications that need a dedicated high-RAM process for each active user session.

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2 changes: 1 addition & 1 deletion docs/theme.config.jsx
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},
footer: {
text: <span>
Plane is an open-source project of <a href="https://driftingin.space">Drifting in Space Corp.</a>
Plane is an open-source project of <a href="https://jamsocket.com">Jamsocket.</a>
</span>,
},
head: () => {
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2 changes: 1 addition & 1 deletion plane/README.md
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[Plane](https://plane.dev) is a distributed system for **running stateful WebSocket backends at scale**. Plane is heavily inspired by [Figma’s mulitplayer infrastructure](https://www.figma.com/blog/rust-in-production-at-figma/), which dynamically spawns a process for each active document.

Use cases include:
- Scaling up [authoritative multiplayer backends](https://driftingin.space/posts/you-might-not-need-a-crdt).
- Scaling up [authoritative multiplayer backends](https://jamsocket.com/blog/you-might-not-need-a-crdt).
- Running isolated code environments (like REPLs, code notebooks, and LLM agent sandboxes).
- Data-intensive applications that need a dedicated high-RAM process for each active user session.

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