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CDDA-CBN-Jackledead-NoMods-Collection
CDDA-CBN-Jackledead-NoMods-Collection PublicForked from Kenan2000/CDDA-NoMods-Anthology
Jackledead's updated fork of Kenan's separate No_mods anthology for Cataclysm - Dark Days Ahead and Bright Nights versions
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jackledead_armory
jackledead_armory PublicCDDA mod to add 14+ new firearms and 45+ gun-mods as well as 10+ professions to showcase them. Includes the Goons expansion mod to add foes using my items!
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jackledead_infected
jackledead_infected PublicCDDA mod. Changes zombies to infected humans. Only spawn infected, robots and wildlife. Removes portal storms and non-classic map features.
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JACKLE-More-Less-Lethal-Options
JACKLE-More-Less-Lethal-Options PublicRimworld Mod. Adds new less/non lethal options including rubber bullet(s)/weapons, for taking people alive this time.
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No-Hope-and-Dinos
No-Hope-and-Dinos PublicCDDA Mod. It's like No Hope, but replaces zombies with dinosaurs, and requires TropiCataclysm and Dinomod. Removes portals and portal storms. Only spawn Dinosaurs, Robots, Cyborgs, Mutants, Insects…
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grow_more_drugs
grow_more_drugs PublicCDDA Experimental version mod. Adds different drug crops that would not grow in New England, but work great with TropiCataclysm. Successor mod to Climate Defying Farming by Maddremor. Plants/seeds:…
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