v0.1.9
- handle game updates gracefully, the compiler will keep a timestamp file (
redscript.ts
) to ensure it doesn't accidentally overwrite the scripts after a game update - write compilation logs to a
redscript.log
file fromscc.exe
- warn about conflicting method replacements in scripts (will appear in the log file)
- experimental support for adding fields in classes:
@addField(PlayerPuppet)
let dummy: Int32;
- if you use the redscript VS Code extension, you'll need to upgrade it for this version