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iyassou authored Dec 18, 2019
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It's meant to run on a [PewPew v10.2](https://pewpew.readthedocs.io/en/latest/pewpew10/overview.html), and makes use of [MicroQiskit](https://github.com/quantumjim/MicroQiskit) to add quantum tunnelling to its gameplay mechanics.

It was conceived at the University of Birmingham's CSS / Qiskit Hackathon on Saturday, November 16th. That version along with a fleshed-out, explanatory README of the coding process are viewable in the `qiskit_hackathon` folder.
It was conceived at the University of Birmingham's CSS / Qiskit Hackathon on Saturday, November 16th. That version along with a fleshed-out, explanatory README of its coding process are viewable in the `qiskit_hackathon` folder.

The version presented at the root of this repo is the leaner version made a month later, which most notably implements the quantum tunnelling gameplay feature in a less erroneous and physically more consistent manner, made possible thanks to the excellent Wikipedia page on [rectangular potential barriers](https://en.wikipedia.org/wiki/Rectangular_potential_barrier) and the help of a Qiskit advocate at the hackathon.

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