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Explosive fluids should explode #313
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Soooo...is this an enhancement request for "make moar boom"? Because I could get excited about an enhancement request about making moar boom. |
ooooh @Unrepentant-Atheist touched the sensitive parts of @jakimfett |
I support! Let us have a config option controlling the boom size so I can nuke the world with liquid TNT! |
Need moar boom! Me happy with moar boom! |
Also: nitroglycerine which is generally inert until it is impacted, ie an entity falls into it or drops and hits a surface |
TNT isn't nitroglycerine. 2 different chemicals. |
hence "Also" |
I like the idea of nitroglycerin a lot. There's already code to allow chemical reactions between fluids, I doubt it'd be a huge stretch to make it "react" when a gravity based block falls onto it, or a player/entity "jumps" into it. |
Oh noes. v6?!?! But I wanna haf moar boom! :( |
Yeah, I'm pushing this out to v6 due to how...potentially buggy/problematic doing entity/impact detection could be, and wanting to get v5 wrapped up sooner. |
Implement #313, dispenser support buckets, pop a empty bucket back after reaction.
So....I can place "fluid" tnt in the world....but it's pretty inert. Isn't it supposed to, like, go kaboom? It's a pretty unstable chemical all around.
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