Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Explosive fluids should explode #313

Open
Unrepentant-Atheist opened this issue Oct 21, 2014 · 11 comments
Open

Explosive fluids should explode #313

Unrepentant-Atheist opened this issue Oct 21, 2014 · 11 comments

Comments

@Unrepentant-Atheist
Copy link

So....I can place "fluid" tnt in the world....but it's pretty inert. Isn't it supposed to, like, go kaboom? It's a pretty unstable chemical all around.

@jakimfett
Copy link
Collaborator

Soooo...is this an enhancement request for "make moar boom"? Because I could get excited about an enhancement request about making moar boom.

@way2muchnoise
Copy link
Contributor

ooooh @Unrepentant-Atheist touched the sensitive parts of @jakimfett

@mateon1
Copy link

mateon1 commented Oct 21, 2014

I support! Let us have a config option controlling the boom size so I can nuke the world with liquid TNT!

@Unrepentant-Atheist
Copy link
Author

Need moar boom! Me happy with moar boom!

@hilburn
Copy link
Contributor

hilburn commented Oct 21, 2014

Also: nitroglycerine which is generally inert until it is impacted, ie an entity falls into it or drops and hits a surface

@Unrepentant-Atheist
Copy link
Author

TNT isn't nitroglycerine. 2 different chemicals.

@hilburn
Copy link
Contributor

hilburn commented Oct 22, 2014

hence "Also"

@jakimfett
Copy link
Collaborator

I like the idea of nitroglycerin a lot. There's already code to allow chemical reactions between fluids, I doubt it'd be a huge stretch to make it "react" when a gravity based block falls onto it, or a player/entity "jumps" into it.

@jakimfett jakimfett changed the title Inert fluid tnt?! Explosive fluids should explode Oct 25, 2014
@Unrepentant-Atheist
Copy link
Author

Oh noes. v6?!?! But I wanna haf moar boom! :(

@jakimfett
Copy link
Collaborator

Yeah, I'm pushing this out to v6 due to how...potentially buggy/problematic doing entity/impact detection could be, and wanting to get v5 wrapped up sooner.

@way2muchnoise
Copy link
Contributor

jakimfett added a commit that referenced this issue Nov 25, 2014
Implement #313, dispenser support buckets, pop a empty bucket back after reaction.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

5 participants