Version 0.13.0
This release brings some major new features to Inky. Thanks so much to our amazing community for their contributions!
Knot and stitch outline view
Thanks @greencloversguy!
Inky now includes a knot and stitch outline view which can be toggled using the new icon in the top left. This is fantastic as an outline of the content in your active ink file.
It also categorises your knots, functions and externals into separate sections to make it easy to find what you're looking for:
Knot and stitch folding
Thanks @greencloversguy!
Customisable per-project ink snippets
Creating a project-specific settings file (guide here) allows you define your own set of menu items in the Ink menu to insert snippets of ink that you might use on your own projects.
Talking of project settings - you can now set a custom instruction prefix in your project settings, that will let you syntax-highlight game-specific instructions that's parsed by your engine. For example, in all inkle's projects we write instructions ink such as >>> CAMERA: Wide shot
as a way to flexibly give our games custom commands. If you define >>>
in this case as your custom prefix in your project settings, it will colour those lines differently, both in editor and player view.
New colour themes!
Thanks @Liance!
Alternative dark themes Contrast and Focus. Here's an example of Focus, which is designed to highlight your writing, while allowing logic to recede.
And much more!
- Latest version of inkjs which is now compatible with ink 1.0 (Thanks to the whole inkjs team)
- New ink snippets include an entire pontoon game from Overboard!
- Theme/zoom settings now saved (Thanks @Loken01 )
- A localisation effort for the Inky begins! (Thanks @paulloz, @XHXIAIEIN)
- Syntax highlighter fixes (Thanks @fantabulous-tech, @elliotherriman)
- Drag and drop an ink file onto the Inky icon when it was previously closed now works properly.
- The .ink file extension is now enforced when creating new include files.
- Additional keyboard shortcuts (Thanks @lunarcloud)
- And more lovely juicy bug fixes (Thanks @smwhr, @Jentsch)