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Sorry for the inconvenience. There is one more thing:
On the Line 34 in /Assets/UBlockly/Script/Core/Blockly.cs, change the parameter in the call BlockResMgr.Get().LoadI18n(I18n.EN);
to the value you set for Index Name in BlockResSettings.
This is not automatic, I know. I'll fix it in the future.
I've created a new i18n file with my language and added a new list item to BlockResSettings. Although, nothing changes when I run the game.
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