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Fixes #160.
This PR changes the
iced_wgpu::image::raster::Cache
to unload images from the GPU when they are no longer visible and new ones have been uploaded.The change may cause applications to block more oftenly when hiding/displaying different images (like a scrolling image gallery). However, they are much less likely to crash due to running out of video memory. We should be able to improve this strategy in #154 by trying to deallocate before creating a new layer instead.
In the long run, we should load and upload images asynchronously to avoid dropping frames.