fix(examples): add envmap for PBR materials in 3d tiles loader example #2497
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Description
This PR add a global environment map on the scene for all PBR materials in the
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3d-tiles-loader
example. The absence of such map caused meshes with only diffuse colors to render totally black.I decided to use the
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RoomEnvironment
in conjonction with thePMREMGenerator
to generate the env map. This is the technique used in a lot of three examples. The end-result:I used the following datasets generated from
tyler
to test this change:3dtiles-terrain.zip