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Savedata management screen #7808
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084aad7
Make GameInfoCache understand PSP savedata as a "game" type. Use it t…
hrydgard 381e0c0
Implement basic savedata UI. Not much actual functionality yet but ca…
hrydgard 00094e0
More work on savedata UI.
hrydgard 2951440
Improve savedata UI layout more, fix deletion of save states
hrydgard b56f21e
More savedata UI polish
hrydgard 2a88b1e
Buildfix for gcc
hrydgard 954735b
Recursive size calculation for PBP directory games. Other minor updates
hrydgard 556eeef
Move savedata manager to a new Tools category in Settings
hrydgard 56ed0f9
Localization fixes
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Original file line number | Diff line number | Diff line change |
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@@ -43,6 +43,7 @@ enum PSPDirectories { | |
DIRECTORY_SAVEDATA, | ||
DIRECTORY_PAUTH, | ||
DIRECTORY_DUMP, | ||
DIRECTORY_SAVESTATE, | ||
}; | ||
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Original file line number | Diff line number | Diff line change |
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@@ -466,7 +466,7 @@ void SoftGPU::ExecuteOp(u32 op, u32 diff) | |
} | ||
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if (!(gstate_c.skipDrawReason & SKIPDRAW_SKIPFRAME)) { | ||
TransformUnit::SubmitSpline(control_points, indices, sp_ucount, sp_vcount, sp_utype, sp_vtype, gstate.getPatchPrimitiveType(), gstate.vertType); | ||
//TransformUnit::SubmitSpline(control_points, indices, sp_ucount, sp_vcount, sp_utype, sp_vtype, gstate.getPatchPrimitiveType(), gstate.vertType); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Hmm, not sure if this belonged in this branch either? -[Unknown] There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. It crashes, but yeah, you're right, it should have been separate. |
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} | ||
framebufferDirty_ = true; | ||
DEBUG_LOG(G3D,"DL DRAW SPLINE: %i x %i, %i x %i", sp_ucount, sp_vcount, sp_utype, sp_vtype); | ||
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Hmm, why? The goal is to capture time in
__IoCompleteAsyncIO
essentially.-[Unknown]
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Had to remove it because our profiler can't handle entering the same scope recursively.
However shouldn't have done it in this branch, and should probably rather have fixed the profiler :)