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Set the audio/video streams per sceMpegGet*Au() #4993

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merged 1 commit into from
Jan 3, 2014

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unknownbrackets
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This fixes #2226, thanks to @raven02 for finding the issue. Could also help e.g. Xyanide: Resurrection (which also reports invalid video stream) and a few other games.

The video codec change path is not super well tested, because I couldn't find a game that triggered it, but it should work.

Alternative to #4987.

-[Unknown]

This fixes hrydgard#2226, thanks to @raven02 for finding the issue.  Could also
help e.g. Xyanide: Resurrection and a few other games.

The video codec change path is not super well tested, because I couldn't
find a game that triggered it, but it should work.
@hrydgard
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hrydgard commented Jan 3, 2014

Pretty strange that Get functions should be that active, but alright, seems to make sense.

hrydgard added a commit that referenced this pull request Jan 3, 2014
Set the audio/video streams per sceMpegGet*Au()
@hrydgard hrydgard merged commit 4d4fb98 into hrydgard:master Jan 3, 2014
@unknownbrackets
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Well, I suspect that the Get*Au() funcs, in the PSP's system, basically do the demuxing, and the streamId is just the filter on which packets to demux.

-[Unknown]

@unknownbrackets unknownbrackets deleted the mpeg-minor branch January 3, 2014 17:45
@sum2012
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sum2012 commented Jan 3, 2014

Good.
Mpeg problem of games need re-test

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Naruto Shippuden UN Heroes 3 now it's broken D:
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