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Remove D3D9 support, to make future changes easier #19951

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hrydgard
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@hrydgard hrydgard commented Feb 5, 2025

Fixes #19949

Will merge after 1.19.

@hrydgard hrydgard added the D3D9 Direct3D 9 label Feb 5, 2025
@hrydgard hrydgard added this to the v1.19.0 milestone Feb 5, 2025
@hrydgard hrydgard mentioned this pull request Feb 5, 2025
@Felipefpl
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Could you release a last official build before deleting dx9? This way ppl with old computers will have a build for reference when dealing with dx9. ;)

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hrydgard commented Feb 6, 2025

Well, I guess I can hold off on this until 1.19, since my planned graphics work won't likely happen until then anyway.

@hrydgard hrydgard marked this pull request as draft February 6, 2025 15:28
@hrydgard hrydgard modified the milestones: v1.19.0, v1.20 Feb 6, 2025
@Panderner
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Older DirectX 10 GPUs supports D3D11 backend but it's feature level is limited to 10_0.

@hrydgard
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That would be fine to support though, just like we previously supported feature level 9 for Windows Phone.

@hrydgard
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Note to self: For reference 5ee9cfe removed the D3D9 feature level support, but left in place feature level D3D10 from what I can tell. I don't think we use any functionality that's exclusive to D3D11, really.

@Panderner
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Does Windows Phones support D3D9?

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No, but they supported d3d11 with feature level 9.

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D3D9 removal?
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