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Kurohyou 2: Ryu ga Gotoku Ashura Hen,enemies running too fast #5703
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Is it possible to reach this area in the demo? Hmm. I wonder if it's timing based on the GE or something. -[Unknown] |
_S NPJH-50562 |
Thanks for that code,It works. |
That's interesting. So that implies whatever is supposed to put data there is not working properly. One of those looks like it's 1056.0f, the other possibly 0.00807189941f if it's a float. What happens to the speed if you make the 0x44840000 one 0x42D20000 (105.0f) or 0x457D8000 (4056.0f)? -[Unknown] |
change to 0x42D20000 and 0x457D8000,the speed is a lot fast. |
_S NPJH-90274 |
Does this happen with jit disabled (disabled before loading that area)? -[Unknown] |
Disable jit does not help the game. |
Does this still happen? I suppose it probably does, just wondering if #2921 might've been related. Pretty sure that happened with or without jit. -[Unknown] |
Still happen. |
Change CPU clock to 25 helps the issue. |
ForceMaxEmulatedFPS = 20 also helps it. |
Cars is penetrating through buildings tried both ogl and vk backend. Screenrecorder-2021-09-19-12-46-11-116.mp4software rendering is correct Screenrecorder-2021-09-19-12-51-17-707.mp4Anyone with chapter 5 save state I want to test it? |
This is a Graphics Emulation problem. |
Yeah, that's #9576 - unrelated issue, except that it's the same game. Well, probably unrelated - I guess there's some slight chance this behavior is affected by depth too. -[Unknown] |
Enemy is not running too fast using the ppsspp latest git build. Screenrecorder-2021-09-20-07-55-05-624.mp4Also added this game id to ForceMax60FPS compatibility to slightly improve performance. |
This issue can be closed now because I cannot reproduce @daniel229 issue also the reporter is not active anymore. |
Okay, going to close it hoping it's fixed. Will be happy to hear from @daniel229 if it isn't (or if it is.) I wonder if it's a timing issue we've improved. -[Unknown] |
This clip is from Kurohyou 1, the issue is in 2. The issue never existed in 1. |
in chapter 5,the enemies running too fast and catch me everytime, so I can't get to the destination,setting whatever I set(software rendering,software transform read framebuffer to memory and so on),it won't help.Testing builds between 0.9.8-90~0.8.1
In JPCSP,it works with software rendering,or disable saving GE screen to texture instead of memory with OpenGL rendering.
savestate
https://drive.google.com/file/d/0BzGZGDfFE68zUE5XdFlhWkNpTzA/edit?usp=sharing
savedata
https://drive.google.com/file/d/0BzGZGDfFE68zNjBfYi1lS3NpRW8/edit?usp=sharing
with savedata,load the auto save,and you must fight a battle.
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