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Kurohyou 2: Ryu ga Gotoku Ashura Hen,enemies running too fast #5703

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daniel229 opened this issue Mar 24, 2014 · 20 comments
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Kurohyou 2: Ryu ga Gotoku Ashura Hen,enemies running too fast #5703

daniel229 opened this issue Mar 24, 2014 · 20 comments

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@daniel229
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in chapter 5,the enemies running too fast and catch me everytime, so I can't get to the destination,setting whatever I set(software rendering,software transform read framebuffer to memory and so on),it won't help.Testing builds between 0.9.8-90~0.8.1

In JPCSP,it works with software rendering,or disable saving GE screen to texture instead of memory with OpenGL rendering.

savestate
https://drive.google.com/file/d/0BzGZGDfFE68zUE5XdFlhWkNpTzA/edit?usp=sharing

savedata
https://drive.google.com/file/d/0BzGZGDfFE68zNjBfYi1lS3NpRW8/edit?usp=sharing

with savedata,load the auto save,and you must fight a battle.

@unknownbrackets
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Is it possible to reach this area in the demo?

Hmm. I wonder if it's timing based on the GE or something.

-[Unknown]

@daniel229
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demo does not contain chapter 5,but it can load the savestate,just missing some texture,you can debug it.
01

@ghost
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ghost commented Mar 24, 2014

_S NPJH-50562
_G Kurohyo2 Ryu ga Gotoku Asyura-hen
_C0 movement speed x2
_L 0x20097364 0x3C044000
_L 0x20097370 0x44840000

@daniel229
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Thanks for that code,It works.

@unknownbrackets
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That's interesting. So that implies whatever is supposed to put data there is not working properly.

One of those looks like it's 1056.0f, the other possibly 0.00807189941f if it's a float. What happens to the speed if you make the 0x44840000 one 0x42D20000 (105.0f) or 0x457D8000 (4056.0f)?

-[Unknown]

@daniel229
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change to 0x42D20000 and 0x457D8000,the speed is a lot fast.

@ghost
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ghost commented Mar 25, 2014

_S NPJH-90274
_C0 movement speed x2
_L 0x200900F8 0x3C044000
_L 0x20090104 0x44840000

@unknownbrackets
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Does this happen with jit disabled (disabled before loading that area)?

-[Unknown]

@daniel229
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Disable jit does not help the game.

@unknownbrackets
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Does this still happen? I suppose it probably does, just wondering if #2921 might've been related. Pretty sure that happened with or without jit.

-[Unknown]

@daniel229
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Still happen.

@daniel229
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Change CPU clock to 25 helps the issue.

@daniel229
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ForceMaxEmulatedFPS = 20 also helps it.

@ghost
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ghost commented Sep 19, 2021

Cars is penetrating through buildings tried both ogl and vk backend.

Screenrecorder-2021-09-19-12-46-11-116.mp4

software rendering is correct

Screenrecorder-2021-09-19-12-51-17-707.mp4

recording.ppdmp.zip

Anyone with chapter 5 save state I want to test it?

@ghost
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ghost commented Sep 19, 2021

This is a Graphics Emulation problem.

@unknownbrackets
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Yeah, that's #9576 - unrelated issue, except that it's the same game. Well, probably unrelated - I guess there's some slight chance this behavior is affected by depth too.

-[Unknown]

@ghost
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ghost commented Sep 19, 2021

Enemy is not running too fast using the ppsspp latest git build.

Screenrecorder-2021-09-20-07-55-05-624.mp4

Also added this game id to ForceMax60FPS compatibility to slightly improve performance.

@ghost
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ghost commented Sep 20, 2021

This issue can be closed now because I cannot reproduce @daniel229 issue also the reporter is not active anymore.

@unknownbrackets
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Okay, going to close it hoping it's fixed. Will be happy to hear from @daniel229 if it isn't (or if it is.)

I wonder if it's a timing issue we've improved.

-[Unknown]

@PFLI2
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PFLI2 commented Oct 20, 2024

Enemy is not running too fast using the ppsspp latest git build.
Screenrecorder-2021-09-20-07-55-05-624.mp4

Also added this game id to ForceMax60FPS compatibility to slightly improve performance.

This clip is from Kurohyou 1, the issue is in 2. The issue never existed in 1.

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