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Add an option to prevent cpu stall on slow IO.
This is good for any slow storage, including: * Hard disk spinning up. * Generally slow (cheap) SD cards. * HTTP or Samba streaming. May possibly cause bugs in some cases where timing is unrealistic. That being said, as long as the game is a UMD game, and there's caching (could enable memory caching for storage), it should not be a problem usually.
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