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Added some things. This build chain is so old I hope I didn't break everything.
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hootener committed Apr 6, 2024
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2,884 changes: 2,340 additions & 544 deletions composer.lock

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51 changes: 35 additions & 16 deletions docs/resume/index.html
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Expand Up @@ -94,10 +94,13 @@ <h2 class="section-title"><i data-feather="user"></i> Executive Summary</h2>
<div class="summary">
<p>After I received my Ph D in Computer Science from Vanderbilt University, I served as CTO of GameWisp, Inc. from 2012 to 2018.
</p>
<p> At GameWisp I grew the software team from zero to ten individuals. Additionally, I led the technical design of GameWisp's products and shipped production-quality code on a daily basis. I assisted in growing GameWisp from $0 to $4M ARR, gaining hundreds of thousands active users, and shipping numerous successful products and features.
<p> At GameWisp I grew the software team from zero to ten individuals. Additionally, I led the technical design of GameWisp's products and shipped production-quality code on a daily basis. I assisted in growing GameWisp from $0 to $4M ARR, gaining hundreds of thousands active users, and shipping numerous successful products and features. Ultimately, I helped lead GameWisp to an acquisition by Lightstream in 2018.
</p>
<p>
In 2018 I joined Codecov, a SaaS code coverage solution, as its CTO. While at Codecov I have scaled the techincal team, facilitated large amounts of revenue growth, and helped turn Codecov into a world class, industry leading developer tool and software product used by over a million software developers worldwide.
In 2018 I joined Codecov, a SaaS code coverage solution, as its technical Co-Founder / CTO. While at Codecov I scaled the technical team and many supporting functions including engineering, product, design, security, and support. I also facilitated large amounts of revenue growth, and helped turn Codecov into a world class, industry leading developer tool used by over a million software developers worldwide. Codecov was acquired by Sentry in 2022.
</p>
<p>
Following Sentry's acquisition of Codecov, I stayed on as the Director of Engineering for Codecov. I was instrumental in scaling and leading the engineering, product, and design teams for Codecov and continued to drive revenue growth and production adoption.
</p>
</div><!--//summary-->
</section><!--//section -->
Expand All @@ -107,20 +110,40 @@ <h2 class="section-title"><i data-feather="briefcase"></i> Experience</h2>
<div class="item">
<div class="meta">
<div class="upper-row">
<h3 class="job-title">CTO</h3>
<div class="time">2018 - Present</div>
<h3 class="job-title">Director of Engineering, Codecov</h3>
<div class="time">2022 - Present</div>
</div><!--//upper-row-->
<div class="company">Sentry; Remote</div>
</div><!--//meta-->
<div class="details">
<p>Post-acquisition of Codecov by Sentry, I continued to serve as the technical and product leader for Codecov. </p>
<p>While at Sentry I: </p>
<ul>
<li> Devised and led Codecov's transition from a single-purpose code coverage tool to a robust code quality platform.</li>
<li> Scaled the Engineering, Design, and Product functions across multiple product areas, hiring both individual contributors and managers.</li>
<li> Successfully transitioned a team of 30 to the principles, culture, and working practices of Sentry with minimal attrition.</li>
<li> Led coordination efforts between Sentry and Codecov teams to launch key product integrations and new features. </li>
<li> Moved Codecov from closed source to a fully open source company by making all source code and product planning publicly available. </li>
</ul>
</div><!--//details-->
</div><!--//item-->
<div class="item">
<div class="meta">
<div class="upper-row">
<h3 class="job-title">Co-Founder / CTO</h3>
<div class="time">2018 - 2022</div>
</div><!--//upper-row-->
<div class="company">Codecov; Remote</div>
</div><!--//meta-->
<div class="details">
<p>I oversaw all technical operations at Codecov, including engineering, technical support, solutions engineering, and product. </p>
<p>While at Codecov I: </p>
<ul>
<li> Helped scale our team from 3 to 15+ employees and contractors.</li>
<li> Worked alongside our Vice President of Engineering to shape Codecov's engineering processes and best practices.</li>
<li> Directly led and the solutions engineering, technical support, and product teams. </li>
<li> Executed multiple product and engineering initiatives that grew Codecov's annual recurring revenue multiple times over.</li>
<li> Helped scale our team from 3 to 30+ globally distributed employees and contractors.</li>
<li> Directly led the engineering, product, design, solutions engineering, and technical support teams. </li>
<li> Served as the technical point of contact for stakeholders from many of the world's largest companies.</li>
<li> Worked directly with Codecov's CEO to set product roadmap and long-term technical direction. </li>
<li> Continually set the product roadmap and long-term technical direction. </li>
</ul>
</div><!--//details-->
</div><!--//item-->
Expand Down Expand Up @@ -175,11 +198,13 @@ <h3 class="job-title">Research Assistant</h3>
<section class="section projects-section">
<h2 class="section-title"><i data-feather="archive"></i> Projects</h2>
<div class="intro">
<p>I was directly responsible for development on many projects while at GameWisp. Relevant examples include: </p>
<p>I've been directly or indirectly responsible for a multitude of projects throughout my career. Relevant examples include: </p>
</div><!--//intro-->
<div class="item">
<span class="project-title"><a href="https://codecov.io">Codecov</a></span> - <span class="project-tagline"> I was involved in a litany of projects at Codecov, <a href="https://github.com/codecov" target="_blank" rel="noopener">many of which are now open source</a> and serve as great examples of how to build large, complex, web software at scale. </span>
</div><!--//item-->
<div class="item">
<span class="project-title"><a href="https://gamewisp.com">Subscriptions</a></span> - <span class="project-tagline">A fan monetization and rewards platform for live-streamers and video content creators. GameWisp's in-house subscription technology was <a href="https://www.gamasutra.com/view/pressreleases/340429/Lightstream_Acquires_GameWisp_Technology_to_Power_and_Enhance_Offerings_for_Streamers_and_Communities.php" target="_blank" rel="noopener">acquired by Lightstream in 2019</a>. </span>

</div><!--//item-->
<div class="item">
<span class="project-title"><a href="https://www.youtube.com/watch?v=qrOutTHq4xI" target="_blank">Video Platform</a> (video link)</span> - <span class="project-tagline">Robust video functionality that allowed content creators to easily upload, distribute, and schedule premium video content. Also provided windowed viewing functionality and automatic pushing to YouTube.</span>
Expand All @@ -190,12 +215,6 @@ <h2 class="section-title"><i data-feather="archive"></i> Projects</h2>
<div class="item">
<span class="project-title"><a href="https://github.com/SocialiteProviders/Providers" target="_blank">Socialite Providers</a></span> - <span class="project-tagline">Contributed single sign on for Mixer and GameWisp to Laravel's Socialite package.</span>
</div><!--//item-->
<div class="item">
<span class="project-title">Fusion (closed source)</span> - <span class="project-tagline">An ''OAuth of OAuths'' single sign-on platform used to provide global identity functionality across all GameWisp products using third-party social sign on (e.g., Twitch, Google, Mixer).</span>
</div><!--//item-->
<div class="item">
<span class="project-title">Pulsar (closed source)</span> - <span class="project-tagline">A parallelized worker system utilized by all GameWisp products to perform offline functions, such as email sending and image processing.</span>
</div><!--//item-->
</section><!--//section-->

<section class="skills-section section">
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