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CSCI 3260 Project

Basic Requirements

  • 3 Planets A, B, C
  • Light source box E
  • Space Vehicle D

Keep the above objects in ratio wthen changing window size with glutReshapeFunc

  • Background skybox without translation and zooming
  • Asteroid ring cloud with at least 200 random floating rocks around C
  • Single texture mapping and normal mapping for A
  • Single texture mapping for planet B
  • Single texture mapping for space vehicle D
  • Single texture mapping for rock G
  • Multiple texture mapping for planet C
  • Basic light rendering
  • Self-rotation for planet A, B and C
  • Planet B move around planet A
  • Move around centre for light source E
  • Move around A for space vehicle D
  • Move around planet B for all rocks G
  • 3 distinct viewpoints for choices, i.e. -X, +X, +Y axis
  • Fog effect
  • Graphical User Interface (need connect tot the actual function)
  • Keyboard Interactions, i.e. 'a', 's' and 'd' for switching viewpoints
  • Speed and orbital control, i.e. ↑ and ↓ for speed controlling, ← and → for changing orbit size of space vehicle D
  • Mouse Interaction, i.e. zoom in and out

Bonus Features

  • Add another visible light source with Phong Illumination Model
  • Collision Detection with Landmark distance / Bounding box / Bounding sphere Algorithm
  • Provide extra viewpoints attached to space vehicles
  • Real-time trajectory of space vehicle D with string
  • Asteroid ring cloud with more than 5000 random rocks around C (with this example: https://learnopengl.com/#!Advanced-OpenGL/Instancing tried but not success)
  • Shadow mapping, Environment mapping, Displacement mapping
  • Background music with IrrKlang library

Project Report

  • [] Frames from different viewpoints to show all motions of objects
  • [] Close look at the basic light rendering results
  • [] Close look at normal mapping on planet A
  • [] Fog effect with different visibilities
  • [] 3 distinct viewpoints
  • [] Bonus features shown

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