Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume. Tessellation implements Manifold Dual Contouring.
Create a unit sphere and tessellate it:
use nalgebra as na;
//!
struct UnitSphere {
bbox : tessellation::BoundingBox<f64>
}
//!
impl UnitSphere {
fn new() -> UnitSphere {
UnitSphere {
bbox: tessellation::BoundingBox::new(&na::Point3::new(-1., -1., -1.),
&na::Point3::new( 1., 1., 1.)) }
}
}
impl tessellation::ImplicitFunction<f64> for UnitSphere {
fn bbox(&self) -> &tessellation::BoundingBox<f64> {
&self.bbox
}
fn value(&self, p: &na::Point3<f64>) -> f64 {
na::Vector3::new(p.x, p.y, p.z).norm() - 1.0
}
fn normal(&self, p: &na::Point3<f64>) -> na::Vector3<f64> {
na::Vector3::new(p.x, p.y, p.z).normalize()
}
}
let sphere = UnitSphere::new();
let mut mdc = tessellation::ManifoldDualContouring::new(&sphere, 0.2, 0.1);
let triangles = mdc.tessellate().unwrap();
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in this crate by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.