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This time based on ra/vo_gpu. 2017 is the year of the vulkan desktop! Current problems / limitations / improvement opportunities: 1. The swapchain/flipping code violates the vulkan spec, by assuming that the presentation queue will be bounded (in cases where rendering is significantly faster than vsync). But apparently, there's simply no better way to do this right now, to the point where even the stupid cube.c examples from LunarG etc. do it wrong. (cf. KhronosGroup/Vulkan-Docs#370) 2. The memory allocator could be improved. (This is a universal constant) 3. Use async compute on supported devices. 4. Could/should use sub-command buffers instead of semaphores/switching for stuff involving multiple queue families. 5. Could explore using push descriptors instead of descriptor sets, especially since we expect to switch descriptors semi-often for some passes (like interpolation). Probably won't make a difference, but the synchronization overhead might be a factor. Who knows.
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#pragma once | ||
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#include <stdlib.h> | ||
#include <stdio.h> | ||
#include <stdint.h> | ||
#include <stdbool.h> | ||
#include <assert.h> | ||
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#include "config.h" | ||
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#include "common/common.h" | ||
#include "common/msg.h" | ||
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// We need to define all platforms we want to support. Since we have | ||
// our own mechanism for checking this, we re-define the right symbols | ||
#if HAVE_VULKAN_XLIB | ||
#define VK_USE_PLATFORM_XLIB_KHR | ||
#endif | ||
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#include <vulkan/vulkan.h> | ||
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// Vulkan allows the optional use of a custom allocator. We don't need one but | ||
// mark this parameter with a better name in case we ever decide to change this | ||
// in the future. (And to make the code more readable) | ||
#define MPVK_ALLOCATOR NULL | ||
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// A lot of things depend on streaming resources across frames. Depending on | ||
// how many frames we render ahead of time, we need to pick enough to avoid | ||
// any conflicts, so make all of these tunable relative to this constant in | ||
// order to centralize them. | ||
#define MPVK_MAX_STREAMING_DEPTH 8 | ||
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// Shared struct used to hold vulkan context information | ||
struct mpvk_ctx { | ||
struct mp_log *log; | ||
VkInstance inst; | ||
VkPhysicalDevice physd; | ||
VkDebugReportCallbackEXT dbg; | ||
VkDevice dev; | ||
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// Surface, must be initialized fter the context itself | ||
VkSurfaceKHR surf; | ||
VkSurfaceFormatKHR surf_format; // picked at surface initialization time | ||
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struct vk_malloc *alloc; // memory allocator for this device | ||
struct vk_cmdpool *pool; // primary command pool for this device | ||
struct vk_cmdpool *pool_transfer; // pool for async transfers (optional) | ||
struct vk_cmd *last_cmd; // most recently submitted command | ||
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// Cached capabilities | ||
VkPhysicalDeviceLimits limits; | ||
}; |
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