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Support multi viewport rendering with reusable text atlas (#88)
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PPakalns authored Mar 26, 2024
1 parent 4700e54 commit f95e66f
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Showing 3 changed files with 72 additions and 77 deletions.
6 changes: 3 additions & 3 deletions src/shader.wgsl
Original file line number Diff line number Diff line change
Expand Up @@ -23,13 +23,13 @@ struct Params {
@group(0) @binding(0)
var<uniform> params: Params;

@group(0) @binding(1)
@group(1) @binding(0)
var color_atlas_texture: texture_2d<f32>;

@group(0) @binding(2)
@group(1) @binding(1)
var mask_atlas_texture: texture_2d<f32>;

@group(0) @binding(3)
@group(1) @binding(2)
var atlas_sampler: sampler;

fn srgb_to_linear(c: f32) -> f32 {
Expand Down
80 changes: 30 additions & 50 deletions src/text_atlas.rs
Original file line number Diff line number Diff line change
@@ -1,20 +1,20 @@
use crate::{
text_render::ContentType, CacheKey, FontSystem, GlyphDetails, GlyphToRender, GpuCacheStatus,
Params, Resolution, SwashCache,
Params, SwashCache,
};
use etagere::{size2, Allocation, BucketedAtlasAllocator};
use lru::LruCache;
use std::{borrow::Cow, collections::HashSet, mem::size_of, num::NonZeroU64, sync::Arc};
use wgpu::{
BindGroup, BindGroupDescriptor, BindGroupEntry, BindGroupLayout, BindGroupLayoutEntry,
BindingResource, BindingType, BlendState, Buffer, BufferBindingType, BufferDescriptor,
BufferUsages, ColorTargetState, ColorWrites, DepthStencilState, Device, Extent3d, FilterMode,
FragmentState, ImageCopyTexture, ImageDataLayout, MultisampleState, Origin3d, PipelineLayout,
PipelineLayoutDescriptor, PrimitiveState, Queue, RenderPipeline, RenderPipelineDescriptor,
Sampler, SamplerBindingType, SamplerDescriptor, ShaderModule, ShaderModuleDescriptor,
ShaderSource, ShaderStages, Texture, TextureAspect, TextureDescriptor, TextureDimension,
TextureFormat, TextureSampleType, TextureUsages, TextureView, TextureViewDescriptor,
TextureViewDimension, VertexFormat, VertexState,
BindingResource, BindingType, BlendState, BufferBindingType, ColorTargetState, ColorWrites,
DepthStencilState, Device, Extent3d, FilterMode, FragmentState, ImageCopyTexture,
ImageDataLayout, MultisampleState, Origin3d, PipelineLayout, PipelineLayoutDescriptor,
PrimitiveState, Queue, RenderPipeline, RenderPipelineDescriptor, Sampler, SamplerBindingType,
SamplerDescriptor, ShaderModule, ShaderModuleDescriptor, ShaderSource, ShaderStages, Texture,
TextureAspect, TextureDescriptor, TextureDimension, TextureFormat, TextureSampleType,
TextureUsages, TextureView, TextureViewDescriptor, TextureViewDimension, VertexFormat,
VertexState,
};

#[allow(dead_code)]
Expand Down Expand Up @@ -255,15 +255,14 @@ pub enum ColorMode {

/// An atlas containing a cache of rasterized glyphs that can be rendered.
pub struct TextAtlas {
pub(crate) params: Params,
pub(crate) params_buffer: Buffer,
pub(crate) cached_pipelines: Vec<(
MultisampleState,
Option<DepthStencilState>,
Arc<RenderPipeline>,
)>,
pub(crate) bind_group: Arc<BindGroup>,
pub(crate) bind_group_layout: BindGroupLayout,
pub(crate) text_render_bind_group_layout: BindGroupLayout,
pub(crate) sampler: Sampler,
pub(crate) color_atlas: InnerAtlas,
pub(crate) mask_atlas: InnerAtlas,
Expand Down Expand Up @@ -340,9 +339,9 @@ impl TextAtlas {
],
}];

let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
entries: &[
BindGroupLayoutEntry {
let text_render_bind_group_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
entries: &[BindGroupLayoutEntry {
binding: 0,
visibility: ShaderStages::VERTEX,
ty: BindingType::Buffer {
Expand All @@ -351,9 +350,14 @@ impl TextAtlas {
min_binding_size: NonZeroU64::new(size_of::<Params>() as u64),
},
count: None,
},
}],
label: Some("glyphon text render bind group layout"),
});

let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
entries: &[
BindGroupLayoutEntry {
binding: 1,
binding: 0,
visibility: ShaderStages::VERTEX | ShaderStages::FRAGMENT,
ty: BindingType::Texture {
multisampled: false,
Expand All @@ -363,7 +367,7 @@ impl TextAtlas {
count: None,
},
BindGroupLayoutEntry {
binding: 2,
binding: 1,
visibility: ShaderStages::VERTEX | ShaderStages::FRAGMENT,
ty: BindingType::Texture {
multisampled: false,
Expand All @@ -373,28 +377,13 @@ impl TextAtlas {
count: None,
},
BindGroupLayoutEntry {
binding: 3,
binding: 2,
visibility: ShaderStages::FRAGMENT,
ty: BindingType::Sampler(SamplerBindingType::Filtering),
count: None,
},
],
label: Some("glyphon bind group layout"),
});

let params = Params {
screen_resolution: Resolution {
width: 0,
height: 0,
},
_pad: [0, 0],
};

let params_buffer = device.create_buffer(&BufferDescriptor {
label: Some("glyphon params"),
size: size_of::<Params>() as u64,
usage: BufferUsages::UNIFORM | BufferUsages::COPY_DST,
mapped_at_creation: false,
label: Some("glyphon text atlas bind group layout"),
});

let color_atlas = InnerAtlas::new(
Expand All @@ -414,34 +403,29 @@ impl TextAtlas {
entries: &[
BindGroupEntry {
binding: 0,
resource: params_buffer.as_entire_binding(),
},
BindGroupEntry {
binding: 1,
resource: BindingResource::TextureView(&color_atlas.texture_view),
},
BindGroupEntry {
binding: 2,
binding: 1,
resource: BindingResource::TextureView(&mask_atlas.texture_view),
},
BindGroupEntry {
binding: 3,
binding: 2,
resource: BindingResource::Sampler(&sampler),
},
],
label: Some("glyphon bind group"),
label: Some("glyphon text atlas bind group"),
}));

let pipeline_layout = device.create_pipeline_layout(&PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[&bind_group_layout],
bind_group_layouts: &[&text_render_bind_group_layout, &bind_group_layout],
push_constant_ranges: &[],
});

Self {
params,
params_buffer,
cached_pipelines: Vec::new(),
text_render_bind_group_layout,
bind_group,
bind_group_layout,
sampler,
Expand Down Expand Up @@ -540,18 +524,14 @@ impl TextAtlas {
entries: &[
BindGroupEntry {
binding: 0,
resource: self.params_buffer.as_entire_binding(),
},
BindGroupEntry {
binding: 1,
resource: BindingResource::TextureView(&self.color_atlas.texture_view),
},
BindGroupEntry {
binding: 2,
binding: 1,
resource: BindingResource::TextureView(&self.mask_atlas.texture_view),
},
BindGroupEntry {
binding: 3,
binding: 2,
resource: BindingResource::Sampler(&self.sampler),
},
],
Expand Down
63 changes: 39 additions & 24 deletions src/text_render.rs
Original file line number Diff line number Diff line change
Expand Up @@ -4,20 +4,22 @@ use crate::{
};
use std::{iter, mem::size_of, slice, sync::Arc};
use wgpu::{
Buffer, BufferDescriptor, BufferUsages, DepthStencilState, Device, Extent3d, ImageCopyTexture,
ImageDataLayout, IndexFormat, MultisampleState, Origin3d, Queue, RenderPass, RenderPipeline,
TextureAspect, COPY_BUFFER_ALIGNMENT,
BindGroupDescriptor, BindGroupEntry, Buffer, BufferDescriptor, BufferUsages, DepthStencilState,
Device, Extent3d, ImageCopyTexture, ImageDataLayout, IndexFormat, MultisampleState, Origin3d,
Queue, RenderPass, RenderPipeline, TextureAspect, COPY_BUFFER_ALIGNMENT,
};

/// A text renderer that uses cached glyphs to render text into an existing render pass.
pub struct TextRenderer {
params: Params,
params_buffer: Buffer,
vertex_buffer: Buffer,
vertex_buffer_size: u64,
index_buffer: Buffer,
index_buffer_size: u64,
vertices_to_render: u32,
screen_resolution: Resolution,
pipeline: Arc<RenderPipeline>,
bind_group: wgpu::BindGroup,
}

impl TextRenderer {
Expand Down Expand Up @@ -46,17 +48,40 @@ impl TextRenderer {

let pipeline = atlas.get_or_create_pipeline(device, multisample, depth_stencil);

let params = Params {
screen_resolution: Resolution {
width: 0,
height: 0,
},
_pad: [0, 0],
};

let params_buffer = device.create_buffer(&BufferDescriptor {
label: Some("glyphon params"),
size: size_of::<Params>() as u64,
usage: BufferUsages::UNIFORM | BufferUsages::COPY_DST,
mapped_at_creation: false,
});

let bind_group = device.create_bind_group(&BindGroupDescriptor {
layout: &atlas.text_render_bind_group_layout,
entries: &[BindGroupEntry {
binding: 0,
resource: params_buffer.as_entire_binding(),
}],
label: Some("glyphon text render bind group"),
});

Self {
params,
params_buffer,
vertex_buffer,
vertex_buffer_size,
index_buffer,
index_buffer_size,
vertices_to_render: 0,
screen_resolution: Resolution {
width: 0,
height: 0,
},
pipeline,
bind_group,
}
}

Expand All @@ -72,15 +97,11 @@ impl TextRenderer {
cache: &mut SwashCache,
mut metadata_to_depth: impl FnMut(usize) -> f32,
) -> Result<(), PrepareError> {
self.screen_resolution = screen_resolution;

let atlas_current_resolution = { atlas.params.screen_resolution };

if screen_resolution != atlas_current_resolution {
atlas.params.screen_resolution = screen_resolution;
queue.write_buffer(&atlas.params_buffer, 0, unsafe {
if self.params.screen_resolution != screen_resolution {
self.params.screen_resolution = screen_resolution;
queue.write_buffer(&self.params_buffer, 0, unsafe {
slice::from_raw_parts(
&atlas.params as *const Params as *const u8,
&self.params as *const Params as *const u8,
size_of::<Params>(),
)
});
Expand Down Expand Up @@ -394,15 +415,9 @@ impl TextRenderer {
return Ok(());
}

{
// Validate that screen resolution hasn't changed since `prepare`
if self.screen_resolution != atlas.params.screen_resolution {
return Err(RenderError::ScreenResolutionChanged);
}
}

pass.set_pipeline(&self.pipeline);
pass.set_bind_group(0, &atlas.bind_group, &[]);
pass.set_bind_group(0, &self.bind_group, &[]);
pass.set_bind_group(1, &atlas.bind_group, &[]);
pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
pass.set_index_buffer(self.index_buffer.slice(..), IndexFormat::Uint32);
pass.draw_indexed(0..self.vertices_to_render, 0, 0..1);
Expand Down

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