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* Support sharing `Pipeline` state between `TextAtlas` * Keep using `Vec` for pipeline cache * Use `OnceCell` to keep `Pipeline` private * Revert "Use `OnceCell` to keep `Pipeline` private" This reverts commit 4112732. * Rename `Pipeline` type to `Cache`
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Original file line number | Diff line number | Diff line change |
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use crate::{GlyphToRender, Params}; | ||
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use wgpu::{ | ||
BindGroup, BindGroupDescriptor, BindGroupEntry, BindGroupLayout, BindGroupLayoutEntry, | ||
BindingResource, BindingType, BlendState, Buffer, BufferBindingType, ColorTargetState, | ||
ColorWrites, DepthStencilState, Device, FilterMode, FragmentState, MultisampleState, | ||
PipelineCompilationOptions, PipelineLayout, PipelineLayoutDescriptor, PrimitiveState, | ||
RenderPipeline, RenderPipelineDescriptor, Sampler, SamplerBindingType, SamplerDescriptor, | ||
ShaderModule, ShaderModuleDescriptor, ShaderSource, ShaderStages, TextureFormat, | ||
TextureSampleType, TextureView, TextureViewDimension, VertexFormat, VertexState, | ||
}; | ||
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use std::borrow::Cow; | ||
use std::mem; | ||
use std::num::NonZeroU64; | ||
use std::ops::Deref; | ||
use std::sync::{Arc, RwLock}; | ||
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#[derive(Debug, Clone)] | ||
pub struct Cache(Arc<Inner>); | ||
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#[derive(Debug)] | ||
struct Inner { | ||
sampler: Sampler, | ||
shader: ShaderModule, | ||
vertex_buffers: [wgpu::VertexBufferLayout<'static>; 1], | ||
atlas_layout: BindGroupLayout, | ||
uniforms_layout: BindGroupLayout, | ||
pipeline_layout: PipelineLayout, | ||
cache: RwLock< | ||
Vec<( | ||
TextureFormat, | ||
MultisampleState, | ||
Option<DepthStencilState>, | ||
Arc<RenderPipeline>, | ||
)>, | ||
>, | ||
} | ||
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impl Cache { | ||
pub fn new(device: &Device) -> Self { | ||
let sampler = device.create_sampler(&SamplerDescriptor { | ||
label: Some("glyphon sampler"), | ||
min_filter: FilterMode::Nearest, | ||
mag_filter: FilterMode::Nearest, | ||
mipmap_filter: FilterMode::Nearest, | ||
lod_min_clamp: 0f32, | ||
lod_max_clamp: 0f32, | ||
..Default::default() | ||
}); | ||
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let shader = device.create_shader_module(ShaderModuleDescriptor { | ||
label: Some("glyphon shader"), | ||
source: ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))), | ||
}); | ||
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let vertex_buffer_layout = wgpu::VertexBufferLayout { | ||
array_stride: mem::size_of::<GlyphToRender>() as wgpu::BufferAddress, | ||
step_mode: wgpu::VertexStepMode::Vertex, | ||
attributes: &[ | ||
wgpu::VertexAttribute { | ||
format: VertexFormat::Sint32x2, | ||
offset: 0, | ||
shader_location: 0, | ||
}, | ||
wgpu::VertexAttribute { | ||
format: VertexFormat::Uint32, | ||
offset: mem::size_of::<u32>() as u64 * 2, | ||
shader_location: 1, | ||
}, | ||
wgpu::VertexAttribute { | ||
format: VertexFormat::Uint32, | ||
offset: mem::size_of::<u32>() as u64 * 3, | ||
shader_location: 2, | ||
}, | ||
wgpu::VertexAttribute { | ||
format: VertexFormat::Uint32, | ||
offset: mem::size_of::<u32>() as u64 * 4, | ||
shader_location: 3, | ||
}, | ||
wgpu::VertexAttribute { | ||
format: VertexFormat::Uint32, | ||
offset: mem::size_of::<u32>() as u64 * 5, | ||
shader_location: 4, | ||
}, | ||
wgpu::VertexAttribute { | ||
format: VertexFormat::Float32, | ||
offset: mem::size_of::<u32>() as u64 * 6, | ||
shader_location: 5, | ||
}, | ||
], | ||
}; | ||
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let atlas_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { | ||
entries: &[ | ||
BindGroupLayoutEntry { | ||
binding: 0, | ||
visibility: ShaderStages::VERTEX | ShaderStages::FRAGMENT, | ||
ty: BindingType::Texture { | ||
multisampled: false, | ||
view_dimension: TextureViewDimension::D2, | ||
sample_type: TextureSampleType::Float { filterable: true }, | ||
}, | ||
count: None, | ||
}, | ||
BindGroupLayoutEntry { | ||
binding: 1, | ||
visibility: ShaderStages::VERTEX | ShaderStages::FRAGMENT, | ||
ty: BindingType::Texture { | ||
multisampled: false, | ||
view_dimension: TextureViewDimension::D2, | ||
sample_type: TextureSampleType::Float { filterable: true }, | ||
}, | ||
count: None, | ||
}, | ||
BindGroupLayoutEntry { | ||
binding: 2, | ||
visibility: ShaderStages::FRAGMENT, | ||
ty: BindingType::Sampler(SamplerBindingType::Filtering), | ||
count: None, | ||
}, | ||
], | ||
label: Some("glyphon atlas bind group layout"), | ||
}); | ||
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let uniforms_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { | ||
entries: &[BindGroupLayoutEntry { | ||
binding: 0, | ||
visibility: ShaderStages::VERTEX, | ||
ty: BindingType::Buffer { | ||
ty: BufferBindingType::Uniform, | ||
has_dynamic_offset: false, | ||
min_binding_size: NonZeroU64::new(mem::size_of::<Params>() as u64), | ||
}, | ||
count: None, | ||
}], | ||
label: Some("glyphon uniforms bind group layout"), | ||
}); | ||
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let pipeline_layout = device.create_pipeline_layout(&PipelineLayoutDescriptor { | ||
label: None, | ||
bind_group_layouts: &[&atlas_layout, &uniforms_layout], | ||
push_constant_ranges: &[], | ||
}); | ||
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Self(Arc::new(Inner { | ||
sampler, | ||
shader, | ||
vertex_buffers: [vertex_buffer_layout], | ||
uniforms_layout, | ||
atlas_layout, | ||
pipeline_layout, | ||
cache: RwLock::new(Vec::new()), | ||
})) | ||
} | ||
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pub(crate) fn create_atlas_bind_group( | ||
&self, | ||
device: &Device, | ||
color_atlas: &TextureView, | ||
mask_atlas: &TextureView, | ||
) -> BindGroup { | ||
device.create_bind_group(&BindGroupDescriptor { | ||
layout: &self.0.atlas_layout, | ||
entries: &[ | ||
BindGroupEntry { | ||
binding: 0, | ||
resource: BindingResource::TextureView(color_atlas), | ||
}, | ||
BindGroupEntry { | ||
binding: 1, | ||
resource: BindingResource::TextureView(mask_atlas), | ||
}, | ||
BindGroupEntry { | ||
binding: 2, | ||
resource: BindingResource::Sampler(&self.0.sampler), | ||
}, | ||
], | ||
label: Some("glyphon atlas bind group"), | ||
}) | ||
} | ||
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pub(crate) fn create_uniforms_bind_group(&self, device: &Device, buffer: &Buffer) -> BindGroup { | ||
device.create_bind_group(&BindGroupDescriptor { | ||
layout: &self.0.uniforms_layout, | ||
entries: &[BindGroupEntry { | ||
binding: 0, | ||
resource: buffer.as_entire_binding(), | ||
}], | ||
label: Some("glyphon uniforms bind group"), | ||
}) | ||
} | ||
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pub(crate) fn get_or_create_pipeline( | ||
&self, | ||
device: &Device, | ||
format: TextureFormat, | ||
multisample: MultisampleState, | ||
depth_stencil: Option<DepthStencilState>, | ||
) -> Arc<RenderPipeline> { | ||
let Inner { | ||
cache, | ||
pipeline_layout, | ||
shader, | ||
vertex_buffers, | ||
.. | ||
} = self.0.deref(); | ||
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let mut cache = cache.write().expect("Write pipeline cache"); | ||
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cache | ||
.iter() | ||
.find(|(fmt, ms, ds, _)| fmt == &format && ms == &multisample && ds == &depth_stencil) | ||
.map(|(_, _, _, p)| Arc::clone(p)) | ||
.unwrap_or_else(|| { | ||
let pipeline = Arc::new(device.create_render_pipeline(&RenderPipelineDescriptor { | ||
label: Some("glyphon pipeline"), | ||
layout: Some(pipeline_layout), | ||
vertex: VertexState { | ||
module: shader, | ||
entry_point: "vs_main", | ||
buffers: vertex_buffers, | ||
compilation_options: PipelineCompilationOptions::default(), | ||
}, | ||
fragment: Some(FragmentState { | ||
module: shader, | ||
entry_point: "fs_main", | ||
targets: &[Some(ColorTargetState { | ||
format, | ||
blend: Some(BlendState::ALPHA_BLENDING), | ||
write_mask: ColorWrites::default(), | ||
})], | ||
compilation_options: PipelineCompilationOptions::default(), | ||
}), | ||
primitive: PrimitiveState::default(), | ||
depth_stencil: depth_stencil.clone(), | ||
multisample, | ||
multiview: None, | ||
})); | ||
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cache.push((format, multisample, depth_stencil, pipeline.clone())); | ||
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pipeline | ||
}) | ||
.clone() | ||
} | ||
} |
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