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It's valid to call glBindImageTexture with texture equal to zero, in which case it will break any previous binding. The current signature takes Self::Texture. It should be Option<Self::Texture> to be consistent with other bind_ functions.
The text was updated successfully, but these errors were encountered:
It's valid to call
glBindImageTexture
withtexture
equal to zero, in which case it will break any previous binding. The current signature takesSelf::Texture
. It should beOption<Self::Texture>
to be consistent with otherbind_
functions.The text was updated successfully, but these errors were encountered: