-
Notifications
You must be signed in to change notification settings - Fork 3
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Lighthouse (renamed) #344
Lighthouse (renamed) #344
Conversation
For Ko and self capture, I think it could still be interesting to allow this information leak. The player must still risk playing a move, so there is no way to purposefully reveal the other player's position. Of course, there may be other ways as well, such as only allowing moves in the visible area (but this seems much too limiting)
I think it's fine. One concern would be that there seem to be discussions of fog of war go online with various rulesets, but there is no consensus so I think it's fine to have our own. The whole "board is hidden until stones are played" seems to be the common theme. |
I'm thinking to keep the standard behaviour for Ko, but allow self-capture. I want it to be risky to play into the unknown, and that having more visibility is a relatively significant factor.
Its a very broad name, also I'm slightly annoyed about causing spaces in the url |
I'm pretty happy with this now. I decided to rename it to lighthouse, because I feel this name incorporates the ideas well, and it reminds me of the chess variant "bughouse" 😆 Blacks perspective: Whites perspective: The stones in shaded areas were revealed by a "collision". |
This is a prototype for a variant where hidden information is the main quirk. Basically what we discussed in the forum but additionally with "last known information".
The board is hidden, but stones cast rays that illuminate fields for their owner only. Any field that is not illuminated displays its last known information.
I'm trying to build it such that the observer view does not reveal any information to players. I'm not sure how to handle Ko and Self-Capture yet, since players could gain information when they receive an Error and can play another move.
I've added the possibility to change the background colour of specific fields to MulticolorGridBoard, and a new board component that uses it. I'm not sure if this is good tbh, but I wanted it to test the game class.
Also not sure if fog of war is a good name.