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[Assembly Script] Add basic Assembly Script support
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import { FILE_IDENTIFIER_LENGTH, SIZEOF_INT } from './constants'; | ||
import { Long } from './long'; | ||
import { int32, isLittleEndian, float32, float64 } from './utils'; | ||
import { Offset, Table, IGeneratedObject } from './types'; | ||
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export class ByteBuffer { | ||
private position_: i32 = 0; | ||
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/** | ||
* Create a new ByteBuffer with a given array of bytes (`Uint8Array`) | ||
*/ | ||
constructor(private bytes_: Uint8Array) {} | ||
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/** | ||
* Create and allocate a new ByteBuffer with a given size. | ||
*/ | ||
static allocate(byte_size: i32): ByteBuffer { | ||
return new ByteBuffer(new Uint8Array(byte_size)); | ||
} | ||
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clear(): void { | ||
this.position_ = 0; | ||
} | ||
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/** | ||
* Get the underlying `Uint8Array`. | ||
*/ | ||
bytes(): Uint8Array { | ||
return this.bytes_; | ||
} | ||
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/** | ||
* Get the buffer's position. | ||
*/ | ||
position(): i32 { | ||
return this.position_; | ||
} | ||
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/** | ||
* Set the buffer's position. | ||
*/ | ||
setPosition(position: i32): void { | ||
this.position_ = position; | ||
} | ||
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/** | ||
* Get the buffer's capacity. | ||
*/ | ||
capacity(): i32 { | ||
return this.bytes_.length; | ||
} | ||
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readInt8(offset: i32): i32 { | ||
return (i32(this.readUint8(offset)) << 24) >> 24; | ||
} | ||
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readUint8(offset: i32): i32 { | ||
return this.bytes_[offset]; | ||
} | ||
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readInt16(offset: i32): i32 { | ||
return (i32(this.readUint16(offset)) << 16) >> 16; | ||
} | ||
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readUint16(offset: i32): i32 { | ||
return i32(this.bytes_[offset]) | (i32(this.bytes_[offset + 1]) << 8); | ||
} | ||
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readInt32(offset: i32): i32 { | ||
return ( | ||
i32(this.bytes_[offset]) | | ||
(i32(this.bytes_[offset + 1]) << 8) | | ||
(i32(this.bytes_[offset + 2]) << 16) | | ||
(i32(this.bytes_[offset + 3]) << 24) | ||
); | ||
} | ||
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readUint32(offset: i32): i32 { | ||
return this.readInt32(offset) >>> 0; | ||
} | ||
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readInt64(offset: i32): Long { | ||
return new Long(this.readInt32(offset), this.readInt32(offset + 4)); | ||
} | ||
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readUint64(offset: i32): Long { | ||
return new Long(this.readUint32(offset), this.readUint32(offset + 4)); | ||
} | ||
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readFloat32(offset: i32): f32 { | ||
int32[0] = this.readInt32(offset); | ||
return float32[0]; | ||
} | ||
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readFloat64(offset: i32): f64 { | ||
int32[isLittleEndian ? 0 : 1] = this.readInt32(offset); | ||
int32[isLittleEndian ? 1 : 0] = this.readInt32(offset + 4); | ||
return float64[0]; | ||
} | ||
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writeInt8(offset: i32, value: i32): void { | ||
this.bytes_[offset] = value; | ||
} | ||
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writeUint8(offset: i32, value: i32): void { | ||
this.bytes_[offset] = value; | ||
} | ||
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writeInt16(offset: i32, value: i32): void { | ||
this.bytes_[offset] = value; | ||
this.bytes_[offset + 1] = value >> 8; | ||
} | ||
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writeUint16(offset: i32, value: i32): void { | ||
this.bytes_[offset] = value; | ||
this.bytes_[offset + 1] = value >> 8; | ||
} | ||
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writeInt32(offset: i32, value: i32): void { | ||
this.bytes_[offset] = value; | ||
this.bytes_[offset + 1] = value >> 8; | ||
this.bytes_[offset + 2] = value >> 16; | ||
this.bytes_[offset + 3] = value >> 24; | ||
} | ||
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writeUint32(offset: i32, value: i32): void { | ||
this.bytes_[offset] = value; | ||
this.bytes_[offset + 1] = value >> 8; | ||
this.bytes_[offset + 2] = value >> 16; | ||
this.bytes_[offset + 3] = value >> 24; | ||
} | ||
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writeInt64(offset: i32, value: Long): void { | ||
this.writeInt32(offset, value.low); | ||
this.writeInt32(offset + 4, value.high); | ||
} | ||
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writeUint64(offset: i32, value: Long): void { | ||
this.writeUint32(offset, value.low); | ||
this.writeUint32(offset + 4, value.high); | ||
} | ||
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writeFloat32(offset: i32, value: f32): void { | ||
float32[0] = value; | ||
this.writeInt32(offset, int32[0]); | ||
} | ||
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writeFloat64(offset: i32, value: f64): void { | ||
float64[0] = value; | ||
this.writeInt32(offset, int32[isLittleEndian ? 0 : 1]); | ||
this.writeInt32(offset + 4, int32[isLittleEndian ? 1 : 0]); | ||
} | ||
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/** | ||
* Return the file identifier. Behavior is undefined for FlatBuffers whose | ||
* schema does not include a file_identifier (likely points at padding or the | ||
* start of a the root vtable). | ||
*/ | ||
getBufferIdentifier(): string { | ||
if ( | ||
this.bytes_.length < | ||
this.position_ + SIZEOF_INT + FILE_IDENTIFIER_LENGTH | ||
) { | ||
throw new Error( | ||
'FlatBuffers: ByteBuffer is too short to contain an identifier.' | ||
); | ||
} | ||
let result = ''; | ||
for (let i = 0; i < FILE_IDENTIFIER_LENGTH; i++) { | ||
result += String.fromCharCode( | ||
this.readInt8(this.position_ + SIZEOF_INT + i) | ||
); | ||
} | ||
return result; | ||
} | ||
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/** | ||
* Look up a field in the vtable, return an offset into the object, or 0 if the | ||
* field is not present. | ||
*/ | ||
__offset(bb_pos: i32, vtable_offset: i32): Offset { | ||
const vtable = bb_pos - this.readInt32(bb_pos); | ||
return vtable_offset < this.readInt16(vtable) | ||
? this.readInt16(vtable + vtable_offset) | ||
: 0; | ||
} | ||
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/** | ||
* Initialize any Table-derived type to point to the union at the given offset. | ||
*/ | ||
__union(t: Table, offset: i32): Table { | ||
t.bb_pos = offset + this.readInt32(offset); | ||
t.bb = this; | ||
return t; | ||
} | ||
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/** | ||
* Create a JavaScript string from UTF-8 data stored inside the FlatBuffer. | ||
* This allocates a new string and converts to wide chars upon each access. | ||
* | ||
* To avoid the conversion to UTF-16, pass Encoding.UTF8_BYTES as | ||
* the "optionalEncoding" argument. This is useful for avoiding conversion to | ||
* and from UTF-16 when the data will just be packaged back up in another | ||
* FlatBuffer later on. | ||
* | ||
* @param offset | ||
* @param opt_encoding Defaults to UTF16_STRING | ||
*/ | ||
__string(offset: i32): string { | ||
offset += this.readInt32(offset); | ||
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const length = this.readInt32(offset); | ||
let result = ''; | ||
let i = 0; | ||
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offset += SIZEOF_INT; | ||
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while (i < length) { | ||
let codePoint: i32; | ||
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// Decode UTF-8 | ||
const a = this.readUint8(offset + i++); | ||
if (a < 0xc0) { | ||
codePoint = a; | ||
} else { | ||
const b = this.readUint8(offset + i++); | ||
if (a < 0xe0) { | ||
codePoint = ((a & 0x1f) << 6) | (b & 0x3f); | ||
} else { | ||
const c = this.readUint8(offset + i++); | ||
if (a < 0xf0) { | ||
codePoint = ((a & 0x0f) << 12) | ((b & 0x3f) << 6) | (c & 0x3f); | ||
} else { | ||
const d = this.readUint8(offset + i++); | ||
codePoint = | ||
((a & 0x07) << 18) | | ||
((b & 0x3f) << 12) | | ||
((c & 0x3f) << 6) | | ||
(d & 0x3f); | ||
} | ||
} | ||
} | ||
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// Encode UTF-16 | ||
if (codePoint < 0x10000) { | ||
result += String.fromCharCode(codePoint); | ||
} else { | ||
codePoint -= 0x10000; | ||
result += String.fromCharCode( | ||
(codePoint >> 10) + 0xd800, | ||
(codePoint & ((1 << 10) - 1)) + 0xdc00 | ||
); | ||
} | ||
} | ||
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return result; | ||
} | ||
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/** | ||
* Handle unions that can contain string as its member, if a Table-derived type then initialize it, | ||
* if a string then return a new one | ||
* | ||
* WARNING: strings are immutable in JS so we can't change the string that the user gave us, this | ||
* makes the behaviour of __union_with_string different compared to __union | ||
*/ | ||
__union_with_string(offset: i32): string { | ||
return this.__string(offset) as string; | ||
} | ||
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__union_with_table(o: Table, offset: i32): Table { | ||
return this.__union(o, offset); | ||
} | ||
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/** | ||
* Retrieve the relative offset stored at "offset" | ||
*/ | ||
__indirect(offset: Offset): Offset { | ||
return offset + this.readInt32(offset); | ||
} | ||
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/** | ||
* Get the start of data of a vector whose offset is stored at "offset" in this object. | ||
*/ | ||
__vector(offset: Offset): Offset { | ||
return offset + this.readInt32(offset) + SIZEOF_INT; // data starts after the length | ||
} | ||
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/** | ||
* Get the length of a vector whose offset is stored at "offset" in this object. | ||
*/ | ||
__vector_len(offset: Offset): Offset { | ||
return this.readInt32(offset + this.readInt32(offset)); | ||
} | ||
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__has_identifier(ident: string): boolean { | ||
if (ident.length != FILE_IDENTIFIER_LENGTH) { | ||
throw new Error( | ||
'FlatBuffers: file identifier must be length ' + FILE_IDENTIFIER_LENGTH | ||
); | ||
} | ||
for (let i = 0; i < FILE_IDENTIFIER_LENGTH; i++) { | ||
if ( | ||
ident.charCodeAt(i) != this.readInt8(this.position() + SIZEOF_INT + i) | ||
) { | ||
return false; | ||
} | ||
} | ||
return true; | ||
} | ||
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/** | ||
* A helper function to avoid generated code depending on this file directly. | ||
*/ | ||
createLong(low: i32, high: i32): Long { | ||
return Long.create(low, high); | ||
} | ||
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/** | ||
* A helper function for generating list for obj api | ||
*/ | ||
createScalarList( | ||
listAccessor: (i: i32) => unknown, | ||
listLength: i32 | ||
): unknown[] { | ||
const ret: unknown[] = []; | ||
for (let i = 0; i < listLength; ++i) { | ||
if (listAccessor(i) !== null) { | ||
ret.push(listAccessor(i)); | ||
} | ||
} | ||
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return ret; | ||
} | ||
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/** | ||
* This function is here only to get around typescript type system | ||
*/ | ||
createStringList( | ||
listAccessor: (i: i32) => unknown, | ||
listLength: i32 | ||
): unknown[] { | ||
return this.createScalarList(listAccessor, listLength); | ||
} | ||
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/** | ||
* A helper function for generating list for obj api | ||
* @param listAccessor function that accepts an index and return data at that index | ||
* @param listLength listLength | ||
* @param res result list | ||
*/ | ||
createObjList( | ||
listAccessor: (i: i32) => IGeneratedObject, | ||
listLength: i32 | ||
): IGeneratedObject[] { | ||
const ret: IGeneratedObject[] = []; | ||
for (let i = 0; i < listLength; ++i) { | ||
const val = listAccessor(i); | ||
if (val !== null) { | ||
ret.push(val.unpack()); | ||
} | ||
} | ||
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return ret; | ||
} | ||
} |
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export const SIZEOF_SHORT = 2; | ||
export const SIZEOF_INT = 4; | ||
export const FILE_IDENTIFIER_LENGTH = 4; | ||
export const SIZE_PREFIX_LENGTH = 4; |
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export enum Encoding { | ||
UTF8_BYTES = 1, | ||
UTF16_STRING = 2, | ||
} |
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