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Add a way to query the transform matrix of a surface texture from the driver #8489
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pixelflinger
requested changes
Mar 5, 2025
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Thanks looks pretty good. I just would like to return by value instead of output parameter
done |
pixelflinger
approved these changes
Mar 5, 2025
z3moon
approved these changes
Mar 6, 2025
Can we please merge this in now? |
z3moon
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Mar 10, 2025
… driver (#8489) * Add a way to query the transform matrix of a surface texture from the driver BUGS=[399959254]
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From: https://developer.android.com/reference/android/graphics/SurfaceTexture
When sampling from the texture one should first transform the texture coordinates using the matrix queried via getTransformMatrix(float[]). The transform matrix may change each time updateTexImage() is called, so it should be re-queried each time the texture image is updated.
Exposing the matrix to the driver is the first step to being able to apply it to the uniform in the shader.