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Merge branch 'rc/1.36.0' into release
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2
android/samples/sample-hello-triangle/src/main/AndroidManifest.xml
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33
android/samples/sample-hello-triangle/src/main/materials/baked_color_es2.mat
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// Simple unlit material that uses the colors associated with each vertex. | ||
// | ||
// This source material must be compiled to a binary material using the matc tool. | ||
// The command used to compile this material is: | ||
// matc -p mobile -a opengl -o app/src/main/assets/baked_color.filamat app/src/materials/baked_color.mat | ||
// | ||
// See build.gradle for an example of how to compile materials automatically | ||
// Please refer to the documentation for more information about matc and the materials system. | ||
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material { | ||
name : baked_color, | ||
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// Lists the required vertex attributes | ||
// Here we only need a color (RGBA) | ||
requires : [ | ||
color | ||
], | ||
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// This material disables all lighting | ||
shadingModel : unlit, | ||
featureLevel : 0 | ||
} | ||
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fragment { | ||
void material(inout MaterialInputs material) { | ||
// You must always call the prepareMaterial() function | ||
prepareMaterial(material); | ||
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// We set the material's color to the color interpolated from | ||
// the model's vertices | ||
material.baseColor = getColor(); | ||
} | ||
} |
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