Ensure Motion Vectors are enabled by particles and skeletons when using the Motion Vector debug draw option #93055
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Fixes issue reported in #92711 (comment)
Particles, MultiMesh, and Skeletons need to know in advance if they should save enough information for Motion Vectors.
Further work
Motion Vectors will still be missing when using a compositor effect since the check currently only happens at draw time here:
godot/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
Lines 1645 to 1656 in 292e50e
We will need to add some sort of registration so if a Compositor effect requests motion vectors all systems are aware that motion vectors are needed
CC @BastiaanOlij