Fix corner radius not scaling with theme scale in the default theme #79640
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This also uses rounding consistently for scale multipliers, so that behavior is more predictable with non-integer scale factors like
1.25
and1.5
.The default theme's appearance is not affected at its default scale of
1.0
, including when using thecanvas_items
stretch mode.Testing project: https://github.com/godotengine/godot-demo-projects/tree/master/gui/control_gallery
Preview
Click to view at full size. Default Theme Scale is set to
3.0
on those screenshots.For comparison, this is the UI when using the
canvas_items
stretch mode and scaling up to 4K from 1152×648: