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Add a get_node_index
method to GLTFState
#77534
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While working on GLTFDocumentExtension classes in GDScript, I have already encountered 2 places where this method would be useful during the export process, so I think it's time to add it to Godot. Technically it's not vital, previously I was implementing it on top of
get_scene_node
, but this PR is faster and cleaner. And yes I tested it.