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Add p_keep_state to AnimationPlayer::stop() #71619

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6 changes: 4 additions & 2 deletions doc/classes/AnimationPlayer.xml
Original file line number Diff line number Diff line change
Expand Up @@ -208,9 +208,11 @@
</method>
<method name="stop">
<return type="void" />
<param index="0" name="keep_state" type="bool" default="false" />
<description>
Stops the currently playing animation. The animation position is reset to [code]0[/code] and the playback speed is reset to [code]1.0[/code].
See also [method pause].
Stops the currently playing animation. The animation position is reset to [code]0[/code] and the playback speed is reset to [code]1.0[/code]. See also [method pause].
If [param keep_state] is [code]true[/code], the animation state is not updated visually.
[b]Note:[/b] The method / audio / animation playback tracks will not be processed by this method.
</description>
</method>
</methods>
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20 changes: 12 additions & 8 deletions scene/animation/animation_player.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1736,11 +1736,11 @@ String AnimationPlayer::get_assigned_animation() const {
}

void AnimationPlayer::pause() {
_stop_internal(false);
_stop_internal(false, false);
}

void AnimationPlayer::stop() {
_stop_internal(true);
void AnimationPlayer::stop(bool p_keep_state) {
_stop_internal(true, p_keep_state);
}

void AnimationPlayer::set_speed_scale(float p_speed) {
Expand Down Expand Up @@ -1960,14 +1960,18 @@ void AnimationPlayer::_set_process(bool p_process, bool p_force) {
processing = p_process;
}

void AnimationPlayer::_stop_internal(bool p_reset) {
void AnimationPlayer::_stop_internal(bool p_reset, bool p_keep_state) {
_stop_playing_caches(p_reset);
Playback &c = playback;
c.blend.clear();
if (p_reset) {
is_stopping = true;
seek(0, true);
is_stopping = false;
if (p_keep_state) {
c.current.pos = 0;
} else {
is_stopping = true;
seek(0, true);
is_stopping = false;
}
c.current.from = nullptr;
c.current.speed_scale = 1;
}
Expand Down Expand Up @@ -2139,7 +2143,7 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("play", "name", "custom_blend", "custom_speed", "from_end"), &AnimationPlayer::play, DEFVAL(""), DEFVAL(-1), DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("play_backwards", "name", "custom_blend"), &AnimationPlayer::play_backwards, DEFVAL(""), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("pause"), &AnimationPlayer::pause);
ClassDB::bind_method(D_METHOD("stop"), &AnimationPlayer::stop);
ClassDB::bind_method(D_METHOD("stop", "keep_state"), &AnimationPlayer::stop, DEFVAL(false));
ClassDB::bind_method(D_METHOD("is_playing"), &AnimationPlayer::is_playing);

ClassDB::bind_method(D_METHOD("set_current_animation", "anim"), &AnimationPlayer::set_current_animation);
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4 changes: 2 additions & 2 deletions scene/animation/animation_player.h
Original file line number Diff line number Diff line change
Expand Up @@ -295,7 +295,7 @@ class AnimationPlayer : public Node {
void _animation_changed(const StringName &p_name);

void _set_process(bool p_process, bool p_force = false);
void _stop_internal(bool p_reset);
void _stop_internal(bool p_reset, bool p_keep_state);

bool playing = false;

Expand Down Expand Up @@ -349,7 +349,7 @@ class AnimationPlayer : public Node {
Vector<String> get_queue();
void clear_queue();
void pause();
void stop();
void stop(bool p_keep_state = false);
bool is_playing() const;
String get_current_animation() const;
void set_current_animation(const String &p_anim);
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