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Fix build with Vulkan disabled and no Vulkan headers installed. #67879

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merged 1 commit into from
Oct 31, 2022

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bruvzg
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@bruvzg bruvzg commented Oct 25, 2022

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@m4gr3d
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m4gr3d commented Oct 25, 2022

@bruvzg With this change, we should lower the minimum Android api used when building Godot 4.0. See #67610

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bruvzg commented Oct 26, 2022

With this change, we should lower the minimum Android api used when building Godot 4.0. See #67610

Min. versions probably should be determined based on build flags, but at least for iOS and macOS it's set in a Xcode project and .app template in addition to the scons. So we probably will need some automation for the export template zip assembly added to update these parts as well (or set it during export).

Also, we should bump min. versions for Vulkan enabled builds for iOS and macOS to 13.0 and 10.15.

@akien-mga akien-mga merged commit 9188bc7 into godotengine:master Oct 31, 2022
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Thanks!

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Did this one make it to Beta4 or will it be in the next beta? Thank you for your time.

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Riteo commented Nov 7, 2022

@FeralBytes these are the commits between beta3 and beta4.

It looks like it is indeed in beta4.

@bruvzg bruvzg deleted the fix_no_vlk branch November 21, 2022 21:15
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5 participants