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QuickOpen: Disable loading resources for now, too slow #66215

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akien-mga
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As expected while reviewing #62417 this is indeed not practical without a better system to retrieve this information.

Fixes #66179.

Please confirm that it solves the issue, didn't test.

As expected while reviewing godotengine#62417 this is indeed not practical
without a better system to retrieve this information.

Fixes godotengine#66179.
@TokisanGames
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Yes it works fine. QO, QO script, and QO scene all open instantly with no console errors on my project. Thanks.

@akien-mga akien-mga merged commit b770fa2 into godotengine:master Sep 21, 2022
@akien-mga akien-mga deleted the editor-quickopen-disable-load-resources branch September 21, 2022 16:05
reduz added a commit to reduz/godot that referenced this pull request Jan 21, 2023
* Works for binary and text files.
* Makes EditorQuickOpen work with custom resources again.
* Information is cached and easily accessible.

Properly fixes godotengine#66179. Supersedes godotengine#66215 and supersedes godotengine#62417

**WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot.
Streq pushed a commit to Streq/godot that referenced this pull request Feb 9, 2023
* Works for binary and text files.
* Makes EditorQuickOpen work with custom resources again.
* Information is cached and easily accessible.

Properly fixes godotengine#66179. Supersedes godotengine#66215 and supersedes godotengine#62417

**WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot.
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Quick Open dialog is impossibly slow in big projects
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