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Cherry-picks for the 3.5 branch (future 3.5.1) - 2nd batch #65045
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Previously, when folding a block of code that finished with an indented comment (i.e. one indented as much as or more than the starting indent of the code), that comment would be left out of the fold. Change the behavior to include such comments, but still leave less-indented ones out. (cherry picked from commit efed508)
(cherry picked from commit 0cf4ba0)
This causes EditorProperty nodes to intercept input events even when the Editor Properties dialog is not visible. This means that after closing the dialog, ctrl+shift+c will still copy the last selected property path. Fixes godotengine#62866. (cherry picked from commit 26223fe)
(cherry picked from commit 4c47c6a)
(cherry picked from commit 9349384)
(cherry picked from commit c65360e)
…ontent The issue was causing by a bug within the logic for `FileAccessFilesystemJAndroid#eof_reached()` causing that value to remain false after the eof was reached. This in turn caused an infinite loop in the file scanner preventing the project's content from showing up. (cherry picked from commit 3047954)
The functionality is unavailable on Android (requires export capability) and unnecessarily consumes resources (cherry picked from commit 3ac6b6a)
(cherry picked from commit c988deb)
The setting is initially assigned the name of the Godot project, but it's kept freezed to prevent issues when renaming the Godot project. The user can always rename the C# project and solution manually and change the setting to the new name. Co-authored-by: Ignacio Roldán Etcheverry <ignalfonsore@gmail.com> (cherry picked from commit 31d09a8)
… / grayscale data. (cherry picked from commit 4d0c0f3)
(cherry picked from commit d2ef3bf)
(cherry picked from commit b5e1096)
(cherry picked from commit 052257e)
(cherry picked from commit 5acf30b)
(cherry picked from commit f8f665b)
There was no mention of the effect of AudioListener2D in this documentation, making it unclear if there was a relationship. The new text is copied and modified from the AudioStreamPlayer3D documentation. Use 'an' as article before 'AudioListener3D' (cherry picked from commit a7ebc6f)
…r index selected (cherry picked from commit fe16aec)
(cherry picked from commit 8c2a577)
(cherry picked from commit 4a3cb14)
(cherry picked from commit a2b088b)
(cherry picked from commit 953c78e)
(cherry picked from commit fed2879)
(cherry picked from commit 73470e1)
(cherry picked from commit e2dac6e)
(cherry picked from commit c92ceca)
(cherry picked from commit cdd6041)
(cherry picked from commit cac69ea)
(cherry picked from commit f7f112a)
(cherry picked from commit 3396f45)
…mented rather than called directly Backport of godotengine#64344 Fixes godotengine#35272 (cherry picked from commit 4ee4c79)
…emory leak (cherry picked from commit da3aecf)
(cherry picked from commit dcaceca)
(cherry picked from commit 39f4661)
(cherry picked from commit 1ed1a30)
(cherry picked from commit e298144)
(cherry picked from commit 4032500)
(cherry picked from commit 89892e4)
(cherry picked from commit b3210c5)
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