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Node: Rename child_exited_tree to child_exiting_tree #62241

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Jun 20, 2022
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10 changes: 8 additions & 2 deletions doc/classes/Node.xml
Original file line number Diff line number Diff line change
Expand Up @@ -778,12 +778,14 @@
<argument index="0" name="node" type="Node" />
<description>
Emitted when a child node enters the scene tree, either because it entered on its own or because this node entered with it.
This signal is emitted [i]after[/i] the child node's own [constant NOTIFICATION_ENTER_TREE] and [signal tree_entered].
</description>
</signal>
<signal name="child_exited_tree">
<signal name="child_exiting_tree">
<argument index="0" name="node" type="Node" />
<description>
Emitted when a child node exits the scene tree, either because it exited on its own or because this node exited.
Emitted when a child node is about to exit the scene tree, either because it is being removed or freed directly, or because this node is exiting the tree.
When this signal is received, the child [code]node[/code] is still in the tree and valid. This signal is emitted [i]after[/i] the child node's own [signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE].
</description>
</signal>
<signal name="ready">
Expand All @@ -799,6 +801,7 @@
<signal name="tree_entered">
<description>
Emitted when the node enters the tree.
This signal is emitted [i]after[/i] the related [constant NOTIFICATION_ENTER_TREE] notification.
</description>
</signal>
<signal name="tree_exited">
Expand All @@ -809,15 +812,18 @@
<signal name="tree_exiting">
<description>
Emitted when the node is still active but about to exit the tree. This is the right place for de-initialization (or a "destructor", if you will).
This signal is emitted [i]before[/i] the related [constant NOTIFICATION_EXIT_TREE] notification.
</description>
</signal>
</signals>
<constants>
<constant name="NOTIFICATION_ENTER_TREE" value="10">
Notification received when the node enters a [SceneTree].
This notification is emitted [i]before[/i] the related [signal tree_entered].
</constant>
<constant name="NOTIFICATION_EXIT_TREE" value="11">
Notification received when the node is about to exit a [SceneTree].
This notification is emitted [i]after[/i] the related [signal tree_exiting].
</constant>
<constant name="NOTIFICATION_MOVED_IN_PARENT" value="12">
Notification received when the node is moved in the parent.
Expand Down
4 changes: 2 additions & 2 deletions scene/main/node.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -300,7 +300,7 @@ void Node::_propagate_exit_tree() {
if (data.parent) {
Variant c = this;
const Variant *cptr = &c;
data.parent->emit_signalp(SNAME("child_exited_tree"), &cptr, 1);
data.parent->emit_signalp(SNAME("child_exiting_tree"), &cptr, 1);
}

// exit groups
Expand Down Expand Up @@ -2973,7 +2973,7 @@ void Node::_bind_methods() {
ADD_SIGNAL(MethodInfo("tree_exiting"));
ADD_SIGNAL(MethodInfo("tree_exited"));
ADD_SIGNAL(MethodInfo("child_entered_tree", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node")));
ADD_SIGNAL(MethodInfo("child_exited_tree", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node")));
ADD_SIGNAL(MethodInfo("child_exiting_tree", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node")));

ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_name", "get_name");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "unique_name_in_owner", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_unique_name_in_owner", "is_unique_name_in_owner");
Expand Down