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[3.x] SpaceBullet::recover_from_penetration: skip compound shapes without child shapes #59864

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3 changes: 3 additions & 0 deletions modules/bullet/space_bullet.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1256,6 +1256,9 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran

if (otherObject->getCollisionShape()->isCompound()) {
const btCompoundShape *cs = static_cast<const btCompoundShape *>(otherObject->getCollisionShape());
if (cs->getNumChildShapes() == 0) {
continue; // No shapes to depenetrate from.
}
int shape_idx = recover_broad_result.results[i].compound_child_index;
ERR_FAIL_COND_V(shape_idx < 0 || shape_idx >= cs->getNumChildShapes(), false);

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