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Make android:resizeableActivity to true and do some ground normal work. #59731
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and android .gitignore should update for less files changed |
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please ignore android build dir
I updated the |
It already become cleaner |
@@ -29,11 +29,12 @@ | |||
android:name=".GodotProjectManager" | |||
android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode" | |||
android:launchMode="singleTask" | |||
android:resizeableActivity="false" | |||
android:resizeableActivity="true" |
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Here and below, you can remove the android:resizeableActivity
attribute. It defaults to true
so there's no need to repeat it here.
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<activity | ||
android:name=".GodotGame" | ||
android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode" | ||
android:label="@string/godot_project_name_string" | ||
android:process=":GodotGame" | ||
android:launchMode="singleTask" | ||
android:resizeableActivity="false" | ||
android:resizeableActivity="true" |
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@akien-mga Any arguments against doing the same for the templates?
On device that supports it, it seems preferable to resize rather than cut part of the game, or show black.
We can also make it a selectable option for the template.
Superseded by #59861. |
just make android:resizeableActivity to true and do some ground normal work.