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Improve documentation for Camera3D.project_ray_{normal,origin} #59596

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Calinou
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@Calinou Calinou commented Mar 27, 2022

Follow-up to #59592 (can be merged independently).

This mentions that internally, the inverse camera projection is used to perform projections.

See #54161 (comment).

This mentions that internally, the inverse camera projection is used
to perform projections.
@Calinou Calinou requested a review from a team as a code owner March 27, 2022 18:31
@Calinou Calinou added enhancement documentation cherrypick:3.x Considered for cherry-picking into a future 3.x release cherrypick:3.4 labels Mar 27, 2022
@Calinou Calinou added this to the 4.0 milestone Mar 27, 2022
@akien-mga akien-mga merged commit a2140c4 into godotengine:master May 16, 2022
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Thanks!

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Cherry-picked for 3.5.

@akien-mga akien-mga removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label May 16, 2022
@Calinou Calinou deleted the doc-camera-project-ray-normal-origin branch May 16, 2022 21:11
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Cherry-picked for 3.4.5.

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2 participants