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Implement Function: Array.pick_random() #57007
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Would be interested in adding in probabilities too? |
please create a proposal for that, every implementation depends on the users needs. |
Recent proposal: godotengine/godot-proposals#3948 I do think having both methods is fine and even needed, though. |
- Display the source file path. - Display the valid compression algorithms on desktop platforms. - Use "desktop platforms" instead of "PC" to avoid ambiguity. - Use "may" instead of "will", as desktop platforms can still sometimes display ETC1/ETC2 textures depending on the GPU and drivers.
…ad of assuming mirror reflections
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Approved in proposals review meeting.
You need to update the class reference with Apparently there's also a style issue but not sure which, you should likely run clang-format. |
This allows not accounting for certain visible meshes during baking (such as foliage and thin fixtures). This also adds a clarification about transparent materials always being excluded in the OccluderInstance3D documentation.
- Only use code font while in expression mode - Use code font and syntax highlighter in big text box
- Rename RayCast2DEditorPlugin to Cast2DEditorPlugin and make it also support editing ShapeCast2D. - Apply RayCast2D debug drawing improvements from godotengine#46675 to ShapeCast2D.
[doc] Use "param" instead of "code" to refer to parameters
…er_debug_functions_4.x
…avigationserver_4.x
…r index selected
There was no mention of the effect of AudioListener2D in this documentation, making it unclear if there was a relationship. The new text is copied and modified from the AudioStreamPlayer3D documentation. Use 'an' as article before 'AudioListener3D'
…ly-one Remove duplicate data structure for editor export features
… is unchecked. Fixes godotengine#63954
…lways-imported
Seems this includes a lot of other commits :) Needs a proper rebase. |
@nonunknown has been struggling with rebasing on this one. Maybe a contributor can help salvage this? Closing for now as this is likely best redone from a clean |
Implements: godotengine/godot-proposals#3454
This is partially implemented, since some users suggested adding for another classes, but I think each class should have their own PR, what you guys think?
IMPORTANT:
First merge #54940 before this one, to avoid #54939
test code:
output:
First Run:
Second Run: