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Fix MeshInstance2D rect #54070

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Oct 21, 2021
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4 changes: 4 additions & 0 deletions scene/2d/mesh_instance_2d.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -96,6 +96,10 @@ Rect2 MeshInstance2D::_edit_get_rect() const {

return Node2D::_edit_get_rect();
}

bool MeshInstance2D::_edit_use_rect() const {
return mesh.is_valid();
}
#endif

MeshInstance2D::MeshInstance2D() {
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1 change: 1 addition & 0 deletions scene/2d/mesh_instance_2d.h
Original file line number Diff line number Diff line change
Expand Up @@ -48,6 +48,7 @@ class MeshInstance2D : public Node2D {
public:
#ifdef TOOLS_ENABLED
virtual Rect2 _edit_get_rect() const override;
virtual bool _edit_use_rect() const override;
#endif

void set_mesh(const Ref<Mesh> &p_mesh);
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