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C# scripts reload in editor fixed #52883
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Done! Code style should be fine now. Edit: Seems like the clang formater was complaining about something, posibly a blank line but not sure. Changed it again. |
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Looks good to me, but maybe you could amend the commit message to remove the mention to clang-format - passing style checks is the rule, not the exception, so it's not worth mentioning in the commit message. |
Co-authored-by: Michael Bickel <mib@developium.net>
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Any additional changes needed to merge this PR? It has been a few days since I commited the required changes. I am guessing this is several commits behind the official repo branch by now. |
Thanks! This should likely be changed in |
Yes. I did not use master branch because C# is quite unstable right now, but it would be nice to have the fix in godot 4 too. |
Whoops, I didn't realize this was made against the 3.x branch. It's needed in master too, but no hurries. I'll add it to my list just in case to not forget. |
Cherry-picked for 3.3.4. |
Co-authored-by: Michael Bickel mib@developium.net
This fixes the problem when trying to run the same script more than once in the editor (see #48590).
Originally started by in @dazKind in #48627. Changes were required to the merge the PR but unfortunatly he did not have the time to make them and the problem was never fixed. So I made the changes that were asked in his PR.
Bugsquad edit: Fixes #48590.