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Make {call,set,notify}_group() immediate by default #51591

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merged 1 commit into from
May 10, 2022

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Calinou
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@Calinou Calinou commented Aug 12, 2021

This results in less surprising behavior out of the box.

Internal usages were modified to keep the existing behavior identical there.

I've briefly tested the editor and projects and couldn't notice regressions, but I'd recommend having someone else give it a try locally before merging.

This closes godotengine/godot-proposals#2671.

This results in less surprising behavior out of the box.

Internal usages were modified to keep the existing behavior
identical there.
@Calinou Calinou force-pushed the call-group-default-immediate branch from 890bbed to aabbb40 Compare May 5, 2022 14:59
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Approved in PR review meeting.

@akien-mga akien-mga merged commit b6983ee into godotengine:master May 10, 2022
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Thanks!

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Make SceneTree.call_group() call methods immediately instead of using deferred calls
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