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Fix normals of PrismMesh #48775

Merged
merged 1 commit into from
May 17, 2021
Merged

Fix normals of PrismMesh #48775

merged 1 commit into from
May 17, 2021

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CaptainProton42
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Fixes #48774.

This also seems to be broken in 4.0 so I'm making a PR for master.

@akien-mga akien-mga added bug cherrypick:3.3 cherrypick:3.x Considered for cherry-picking into a future 3.x release topic:3d labels May 16, 2021
@akien-mga akien-mga added this to the 4.0 milestone May 16, 2021
@akien-mga akien-mga merged commit 2be9b5d into godotengine:master May 17, 2021
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Thanks!

@CaptainProton42 CaptainProton42 deleted the fix-prism-mesh-normals branch May 17, 2021 08:49
@akien-mga
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Cherry-picked for 3.4.

@akien-mga akien-mga removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label May 17, 2021
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Cherry-picked for 3.3.1.

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PrismMesh normals are incorrect
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