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Handle having no sinks in the PulseAudio driver. #48706

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merged 1 commit into from
May 14, 2021

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rhofour
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@rhofour rhofour commented May 13, 2021

Also make PulseAudio errors more verbose.

This fixes #48677. It handles starting with no sinks connected, enables automatically connecting to a new sink, and handles all sinks being disconnected.

Also make PulseAudio errors more verbose.
@rhofour rhofour requested a review from a team as a code owner May 13, 2021 22:34
@Calinou Calinou added bug cherrypick:3.3 cherrypick:3.x Considered for cherry-picking into a future 3.x release crash platform:linuxbsd topic:audio labels May 13, 2021
@Calinou Calinou added this to the 4.0 milestone May 13, 2021
@akien-mga akien-mga merged commit a82e51d into godotengine:master May 14, 2021
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Thanks! And congrats for your first merged Godot contribution 🎉

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Cherry-picked for 3.4.

@akien-mga akien-mga removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label May 14, 2021
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Cherry-picked for 3.3.1.

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Godot segfaults when I have no audio outputs on Linux
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