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Batching - GLES3 fix light pass modulates #48151

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Apr 24, 2021
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6 changes: 5 additions & 1 deletion drivers/gles3/rasterizer_canvas_gles3.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1493,7 +1493,11 @@ void RasterizerCanvasGLES3::render_joined_item(const BItemJoined &p_bij, RenderI
Light *light = r_ris.item_group_light;
bool light_used = false;
VS::CanvasLightMode mode = VS::CANVAS_LIGHT_MODE_ADD;
state.canvas_item_modulate = p_ci->final_modulate; // remove the canvas modulate

// we leave this set to 1, 1, 1, 1 if using software because the colors are baked into the vertices
if (p_bij.is_single_item()) {
state.canvas_item_modulate = p_ci->final_modulate; // remove the canvas modulate
}

while (light) {

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