[3.x] Heightmap collision shape support in Godot Physics #47349
Merged
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Functional
HeightMapShapeSW
in Godot Physics 3D, based onbtHeightfieldTerrainShape
from Bullet Physics with a simplified implementation.Test project:
heightmap-3.2.zip
3.x backport of #47347
Also ported a fix in
FaceShapeSW::get_supports
from #47139 that generally helps with concave shapes collision from back faces (avoids creating an edge contact when the normal is inverted).