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Cherry-picks for the 3.2 branch (future 3.2.4) - 22nd batch #45892

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merged 9 commits into from
Feb 11, 2021

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akien-mga and others added 9 commits February 11, 2021 13:12
New contributors added to AUTHORS:
@lyuma, @nathanfranke, @pycbouh

(cherry picked from commit 1c58514)
Setting each point's position was missing for 3D. Now enabling collision
render debug will display contact points for 3D physics, the same way it
does for 2D physics.

Note: Multimesh rendering seems not to work in this scenario on master,
but it's working fine on 3.2.

(cherry picked from commit e5e9be8)
The input to smoothstep is not actually a weight, and the decscription
of smoothstep was pretty hard to understand and easy to misinterpret.

Clarified what it means to be approximately equal.

nearest_po2 does not do what the descriptions says it does. For one,
it returns the same power if the input is a power of 2. Second, it
returns 0 if the input is negative or 0, while the smallest possible
integral power of 2 actually is 1 (2^0 = 1). Due to the implementation
and how it is used in a lot of places, it does not seem wise to change
such a core function however, and I decided it is better to alter the
description of the built-in.

Added a few examples/clarifications/edge-cases.

(cherry picked from commit 7f9bfee)
Was broken after update to new persistent path "/home/web_user".

(cherry picked from commit 7866cd5)
According to the docs at
https://docs.godotengine.org/en/stable/tutorials/plugins/editor/import_plugins.html#the-editorimportplugin-class

> The get_visible_name() method is responsible for returning the name of
> the type it imports and it will be shown to the user in the Import dock.
> You should choose this name as a continuation to "Import as", e.g.
> "Import as Silly Material"

I've verified Godot's behavior reflects this, so the code examples
should reflect this.

Also document propagating save error in EditorImportPlugin.

It seems that the suggested code ignores any error from
`ResourceSaver.save`, but I think we should return it.

(cherry picked from commit 9676650)
@akien-mga akien-mga added this to the 3.2 milestone Feb 11, 2021
@akien-mga akien-mga requested review from vnen and a team as code owners February 11, 2021 12:17
@akien-mga akien-mga merged commit 9a89782 into godotengine:3.2 Feb 11, 2021
@akien-mga akien-mga modified the milestones: 3.2, 3.3 Apr 20, 2021
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8 participants